Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News RPG Vault does Divine Divinity skills part XI

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,953
Location
Behind you.
Tags: Divine Divinity

Like the title says, <a href="http://rpgvault.ign.com/">RPG Vault</a> has posted <a href="http://rpgvault.ign.com/articles/375/375809p1.html">DivDiv skills part XI</a>, which are an explanation for the skills found in <a href="http://www.divinedivinity.com/">Divine Divinity</a>. This time they cover <i>Warrior Skills: The Path of the Warrior Gods</i>. Here's a taste:
<br>
<br>
<blockquote><b>Enchant Weapon (Passive)</b>
<br>
<br>
<u>Skill description</u>
<br>
Allows the caster to magically charm his weapons to enhance their damage and efficiency. Only weapons which have a certain charm quality can be charmed.
<br>
<br>
<u>In-game stats</u>
<br>
Level 1: Allows you to apply 1 charm. Required Clvl: 1
<br>
Level 2: Allows you to apply 2 charms. Required Clvl: 7
<br>
Level 3: Allows you to apply 3 charms. Required Clvl: 13
<br>
Level 4: Allows you to apply 4 charms. Required Clvl: 19
<br>
Level 5: Allows you to apply 5 charms. Required Clvl: 25
<br>
<br>
<u>Remarks</u>
<br>
<i>Learn the techniques of the few weapon smiths in existence who are able improve weapons and pieces of armor by adding special magical abilities to them. Decide which abilities you want to add: warriors might want to increase strength, mages intelligence, and survivors agility. Naturally, any class will welcome better resistances.
<br>
<b>- Nemris, The Wise</b></i></blockquote>
<br>
<br>
Thanks also to <b>Zed</b>!
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom