Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Recovering Nintendo’s Lost SimCity for the NES

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
9,957
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
The hours I lost to the SNES one as a kid.
All those hours...

And the music got imprinted onto my brain.

Interesting to see that it was planned for the NES.
 
Joined
May 6, 2009
Messages
1,876,065
Location
Glass Fields, Ruins of Old Iran
We don’t know exactly when Wright’s week in Kyoto took place, but we do have a paper trail of when Nintendo and Maxis announced their partnership. The earliest report we could find was in the June 7, 1990 edition of The Nikkei (nick-kay). The story says that two versions of the game – a Super Famicom version in Japan and a Nintendo Entertainment System version in the United States – would be out in summer of 1991.

This was true for the Super Famicom, which saw SimCity debut on April 26, 1991. An American release for the Super NES would follow when the system itself finally launched that August.

As for the NES version, it made one brief appearance at January 1991’s Winter Consumer Electronics Show. Outside of a small handful of players doing focus tests around this time, this was the only time anyone outside of Nintendo had seen this version of the game. Until now, this brief segment from an American television series called Video Power was the only footage anyone had ever seen of the game.

The only time the NES version of SimCity was seen outside of Nintendo was at the Winter Consumer Electronics Show in January of 1991. This footage from the American television show Video Power was, for twenty-six years, the only known footage of the game.



Sometime after this, we don’t know exactly when, the NES version of the game – still left incomplete – was quietly cancelled, and wouldn’t be seen again by the public for twenty-six years.


Looks like it was canceled to promote sales for the SNES version (and the SNES itself).

soundtrack, linked in the article:

 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom