Awor Szurkrarz
Arcane
- Joined
- Dec 11, 2009
- Messages
- 21,899
Does anyone know any games that have it?
Well, on the other hand, you magically keep contact with all the squads, know their exact position all the time, magically see all the special effects like bullets and muzzle flashes and bodies of enemies, magically see the precise location of every enemy soldier that they have spotted, you have magical artillery and magical mortars, etc. etc. etc.GarfunkeL said:Old Close Combats. You issued orders to the squad-leader / vehicle commander, who then tried to carry them out as best as possible. Squads could lose members when under fire and the stragglers were able to re-join the squad if they later found it. Squads might get pinned down or they could panic. Basically the game modelled individual moral, so one guy out of a squad might run away, while others are cowering in foxholes and one idiot is standing up and firing happily away.
Does it mean that I wouldn't have to babysit every squad?GarfunkeL said:Steel Panthers series (some of them) has "command & control" button, which, if turned on, means you can only issue orders to formation leaders and sub-formation leaders if they are in radio contact and units were also only allowed to act towards their "mission goals", though you could change these in the game. So you couldn't take command of an individual tank and re-route them across the map - you had to take the whole platoon and issue them a target etc.
Very true.GarfunkeL said:Very few actually model it that well. Unrealistic C&C is the prime reason why you can win easily even if the historical situation for your force was nearly hopeless. And AI stupidity, of course.
Well, on the other hand,
Does it mean that I wouldn't have to babysit every squad?
how much is shown on the map, where you can move the camera, and whether orders must be physically carried by horseback. If you want a truly immersive experience, historical difficulty is the way to go: it puts you on an even playing field with the strong AI, makes you rely on the unpredictable and delayed courier system for orders, and ties the camera to your avatar, so you never really know what’s going on. That type of uncertainty was key in the Civil War, and in that aspect Scourge of War: Gettysburg is very engaging. While I really like the idea of restricting the camera view, in practice it makes clicking on the correct place and issuing an appropriate facing direction very difficult since your view is so close to the ground. I personally choose a custom setting, picking the historical options except for a more forgiving camera to make placing exact orders actually possible.
The Barbarian said:The Barbarian sees that there are no proper wargaming MEN of worth, here. So he must interject.
The OP is clearly looking for 'Conquest of the Aegean' and 'La Grande Guerre'.
They model 'true' CnC quite well, from Conan's experience.