AdmiralHugbunny
Educated
- Joined
- Apr 15, 2010
- Messages
- 56
So I'm playing this during the Free Weekend offered on Steam. Despite a few stability issues and slightly unintuitive controls, I think this is a decent RTS that has the potential to be better than the competition and specifically Starcraft 2.
Warning: image files are PNG compressed 1680x1050, but otherwise they are untouched.
When you start a new game, you get this:
RUSE game field overview.
This allows me to view the entire battlefield and manage my guys in real time. I wish Starcraft 2 had this as well.
The game then lets you seamlessly zoom in to see your base and lets you start building your shit:
RUSE base view.
But what I like most about this game is that it models unit movement more realistically. What I mean is that roads and map sections are now formalized in the game and units actually make use of roads in their pathfinding. I like this feature very much.
You start the game by issuing an order to a builder truck to build a supply depot. This provides money (the only resource in the game) by establishing a supply line between the depot and your HQ building. In the image you can see how the builder truck (which doesn't actually exist as a command-able entity in the game, but is actually spawned by the HQ when you issue a build order) will move and the supply route that will be established:
RUSE building.
Here's what it looks like in the heat of battle:
RUSE battle
More later!
Warning: image files are PNG compressed 1680x1050, but otherwise they are untouched.
When you start a new game, you get this:
RUSE game field overview.
This allows me to view the entire battlefield and manage my guys in real time. I wish Starcraft 2 had this as well.
The game then lets you seamlessly zoom in to see your base and lets you start building your shit:
RUSE base view.
But what I like most about this game is that it models unit movement more realistically. What I mean is that roads and map sections are now formalized in the game and units actually make use of roads in their pathfinding. I like this feature very much.
You start the game by issuing an order to a builder truck to build a supply depot. This provides money (the only resource in the game) by establishing a supply line between the depot and your HQ building. In the image you can see how the builder truck (which doesn't actually exist as a command-able entity in the game, but is actually spawned by the HQ when you issue a build order) will move and the supply route that will be established:
RUSE building.
Here's what it looks like in the heat of battle:
RUSE battle
More later!