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Game News Quasimorph is a turn-based sci-fi extraction RPG with roguelike elements, now in Early Access

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: HypeTrain Digital; Magnum Scriptum; Quasimorph



Why Early Access?
We are a small team working on a rather ambitious game that combines multiple systems and an unconventional combination of mechanics. We want to ensure that we are moving in the right direction, both in terms of the functioning of the game systems and overall difficulty and balance.

Approximately how long will this game be in Early Access?
We are aiming for a release sometime in 2024. The exact date will depend on the speed of iterating new systems and refining existing ones, so it may change.

How is the full version planned to differ from the Early Access version?
We aim to make Quasimorph a dynamic system that creates situations for players on its own. To achieve this, we will be developing the game systems in two directions:

Missions and Combat System - We will expand the rotation of playable classes, dynamic events, various conditions and objectives, equipment, and diverse adversaries.

Solar System, global conflict, and trade - all the systems 'outside of battle.' We want to achieve a dynamic world where new interesting orders and contracts will be generated by your allies and rivals, and where you can influence the situation in the Solar System by working for different clients.

Later, we will provide a roadmap that allows you to track the progress of the game's development.

What is the current state of the Early Access version?
Turn-based combat system
that requires attentiveness and careful preservation of the character's life. You play as a clone of one of the mercenaries from a private military company (PMC), choosing their class, equipping them, and sending them to certain death. For now game have:
  • 12 characters with different attributes
  • 6 classes with 6 perks and progression
  • 3 special active abilities
By the release, we plan to increase the number of these elements significantly, creating a greater number of unique combinations.

Unique progression system:
During each mission, you must complete a task and survive using your equipment while finding new items during the mission. If you survive, you get to keep your loot. If you die, you lose everything.

Game world:
A global map where different factions battle for influence and bases, increasing their power. Conflicts between factions create tasks that players can undertake to develop relationships with the factions and receive new gear, missions, and other opportunities. You will have access to 5 planets with a unique set of locations, missions, enemies, and tasks.​
 

MrBuzzKill

Arcane
Joined
Aug 31, 2013
Messages
659
I appreciate a NORMAL sounding voice-over for once. Just explaining the game basics. Cool.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
6,101
It's unrelentingly hard. I have what I assume is current endgame gear and I still get one-shot at full HP from across the map. The RNG is incredibly unfair. The economy is broken and each mission besides the easy one is a 4-map slog with 400 enemies between you and the objective. There are sawthrowers that will dismember your limbs and you can't do anything about it.

I very much recommend it. It's like a single-troop, turn-based, roguelite, extraction version of Door Kickers + DOOM. You will learn angles.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
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Location
harsh circumstances
Pathfinder: Wrath
I guess X-COM is a roguelike now. At this point it'd be easier to group games by what isn't considered a roguelike.
 

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