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Playing Age of Decadence demo (i haz questions)

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Where the hell is the Aurelian outpost?

It's not listed on the map. Apparently it's no inside Teron too, has I have searched the town but couldn't find it. And I'm not allowed to travel outside of Teron.
So where the fuck is it?

The game needs more teleporting features :smug:
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
found it
Press 'm' or click on the Map icon, then click on 'World'.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
Walk in to shop.
Adjust cam.
Talk to NPC.
Get quest.
Click Map travel to quest spot.
Adjust cam.
Conduct quest business.
Completed quest.
Use map to return to quest giver
Re-adjust cam.
Talk to quest giver collect reward.
Use map to to marketplace
Arrive at market.
Readjust cam.
Talk to merchant buy/sell.
Equipped and ready.
Proceed to next quest giver by using map.
Readjust camera upon arrival.

Sigh.
 

hiver

Guest
I like adjusting the camera to get the best angle on the actiunz! And boo... oh right... forget that one.

THERE IS NO BOOBS IN THE GAAAME!
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Is this how you play AoD?

1) start game without using skill points
2) fail check
3) reload
4) increase necessary skill points
5) continue playing and continue from 2)

If not, then how do you play it?


I've tried playing it without cheesing, but it seems that sooner or latter you're struck with the fail hammer, and by fail hammer I mean really failing at the game, not being able to complete the "main" quest.
And of course that when you fail you're forced to use a different tactic, which will undoubtedly rely on some metagaming (namely a more adequate point distribution).

The game does allow you several ways to achieve goals, but not all routes (as derived from your stats) give you access to them, in fact it seems more like just a few work (by min maxing stats).


About combat:
- are axes the only way to defeat blocking NPCs?
- and if you're a blocker how do you handle axe wielding NPCs?
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Is this how you play AoD?

1) start game without using skill points
2) fail check
3) reload
4) increase necessary skill points
5) continue playing and continue from 2)

If not, then how do you play it?
Decide which skills your character should have, invest your points into these skills, and see what happens? I know it sounds crazy, but it just might work.

- are axes the only way to defeat blocking NPCs?
Of course not.

- and if you're a blocker how do you handle axe wielding NPCs?
Hope for the best, carry more shields, rely on armor?
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
People love to meta so much I'm starting to think it's a mistake to let people know whether they've failed or succeeded a speech check. Be especially amusing if you walk away from a conversation thinking you're a silver tongued genius but in reality you're going to get played down the line.
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
I really like that idea Executer. Adds to the butthurt factor when the guy override his save only to realize he messed up later.
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
If the failure leads to non-instadeath/interesting situations, a person won't even know he's been screwed until they see a guide or go on to a forum. VD already did things like that in the game, but even more of it/taking it further would be cool in future games (might also help cut down on meta, atleast on initial playthroughs).
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
did u forget the death screens?
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
"You thought the merchant was an easy mark, but as you lie face down gurgling in a gutter you realise the mark was you, trotting down these backstreets he played you for the fool you were the entire time..."
 

RK47

collides like two planets pulled by gravity
Patron
Joined
Feb 23, 2006
Messages
28,396
Location
Not Here
Dead State Divinity: Original Sin
well if ppl aren't well versed with the lore like i do...
 
Joined
Jan 12, 2012
Messages
4,065
well if ppl aren't well versed with the lore like i do...

They didn't seem very trustworty in the game really. But again I opened the box in my first attempt so I'm no one to talk (I didn't wan't to, but the malkavian dialogue wasn't easy to understand).
 

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