Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Piranha Bytes appreciation station

Joined
Sep 1, 2020
Messages
1,091


I enjoyed watching this video where they talk about their approach to building locations. They mention that wind turbine with the camping chair on top in Elex or the cave with the sleeping Shadowbeast in Gothic 2. Things like that are what makes their games special to me. They also answer a retarded question by some guy who asked them about having rentable properties like in Fable, to which they answered they don't have resources to implement mechanics like that and it's not their focus, anyway. No wonder devs seem confused at times, fans are truly the worst.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom