Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

People's Tactics/Advanced Tactics

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
http://www.peoplestactics.com/

What are your opinions on this game?

I liked PT, the way command structures worked, battle results were calculated and shown, having to split trucks between army transport and supplies/reinforcements, and that it's so generic that it can adapt to any setting.

Haven't tried AT because it's commercial and a new version might be coming out soon.

The only thing that annoyed me was that you weren't shown enemy moves during their turn. That's a pretty big problem, unless your opponent is purely defensive (the demo scenarios), which is not mentioned in the manual.
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
It's decent freeware, but I'd never pay for Advanced Tactics. Not a huge fan of its overly generic style to be honest. If you want a system which can be tailored to anything then The Operational Art of War is surely a better option?
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
Mefi said:
It's decent freeware, but I'd never pay for Advanced Tactics. Not a huge fan of its overly generic style to be honest. If you want a system which can be tailored to anything then The Operational Art of War is surely a better option?

OAW is also much more complicated. Advanced tactics is much simpler to learn, the AI, in my opinion, is actually better and there are many scenarios available.

If you prefer more complexity (AT has plenty though) and game against other gamers, you might prefer OAW though. Massive amounts of scenarios, but not all are compatible with the newest version.
 

Hoodoo

It gets passed around.
Joined
Jun 5, 2009
Messages
6,721
i dled this and battle for wesnoth but found myself playing bofw more so i deleted it
people tactics good?
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
Blackadder said:
OAW is also much more complicated. Advanced tactics is much simpler to learn, the AI, in my opinion, is actually better and there are many scenarios available.

If you prefer more complexity (AT has plenty though) and game against other gamers, you might prefer OAW though. Massive amounts of scenarios, but not all are compatible with the newest version.

Fair enough. The depth and complexity of TOAW also makes for some less than stellar AI scripting at times, but in the smaller scenarios it's fairly easy to find a well scripted AI. The price you pay I guess if you're unwilling/unable to do PBEM with these games.
 

sheek

Arbiter
Joined
Feb 17, 2006
Messages
8,659
Location
Cydonia
I own TOAW but it's difficult to get into. Many maps have hundreds of units and there's no 'campaign play' which is what I like about strategy games - they're all historical scenarios.

Could you recommend a good TOAW map? I have the Norm Koger edition.
 

Mefi

Prophet
Patron
Joined
Apr 7, 2005
Messages
1,364
Location
waiting for a train at Perdido Street Station
I'd recommend the tutorials to get your feet wet first. Counter-intuitive advice I know ;)

Arracourt '44 is quite small and gives you a good and fairly simple game. France 40 is your introduction into larger maps. Saddam's Final Gamble has been getting a lot of plaudits but I've not played it as post-1945 warfare is not my cup of cha.

If you're wanting advice from people who have far more knowledge of decent scenarios for Toaw beginners try here: http://www.the-strategist.net/RD/news.php

The site also hosts a hell of a lot of scenarios for download so I'm sure you'll find something of a size not to discourage you.
 

poocolator

Erudite
Joined
Jun 25, 2008
Messages
7,948
Location
The Order of Discalced Codexian Convulsionists
TOAW III has a hypothetical scenario that simulates a civil war. What makes it special is that you start out with one corps (or division, don't remember which), and have to occupy towns; doing so can run you a probability of generating another corps to fight for you, nothing, or generate a corps in league with the enemy. So you're effectively building up your armed forces as your borders expand to meet the enemies in an eventual head-on encounter. The scenario is called Revisionist War 1937 but I don't know if it's exclusive to TOAW III.

Good stuff.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom