Stoned Ape
Savant
The only situations I can think of where it's worth dismounting are if you are running a non-combat focused caster, an archer/X-bow user, or you're soloing and want a second activation in the initiative queue.
A small price to pay to have mounts in a turn-based crpg. With awesome functionality and building synergies to boot!I haven't been able to get along with mounted stuff in the game, it's just too clunky - both to look at and to use. The animal animations are execrable (diagonal movement is jerky and reminiscent of what you used to get with pixel characters, there's no refinement), and there are still visual glitches (e.g. squashed-down mounted character).
A small price to pay to have mounts in a turn-based crpg. With awesome functionality and building synergies to boot!I haven't been able to get along with mounted stuff in the game, it's just too clunky - both to look at and to use. The animal animations are execrable (diagonal movement is jerky and reminiscent of what you used to get with pixel characters, there's no refinement), and there are still visual glitches (e.g. squashed-down mounted character).
Yeah Regill shit tank on Hard and Unfair when you get him. Which i already discussed at length. Even with half decent AC he still a shit tank. If you don't agree then you clearly playing on Normal/Core, which i have no problem with.Shit tank?
You can pick any other class that gets it.Sohei doesn't get Leopard
Helmet of Comradery. Lizard Tail. Ring of Nahyndrian Courage(against ranged). Some other sources i cant remember now.Morale *AC* is very rare
Don't tell me how i play.You don't have Domain Zealot Cleric for all your Cleric needs because there are already so many good Domains
It is at lower leves. And everything you wrote - Gendarme Regill does better than HK and does it EARLIER. HK Regill is shit at all that before later acts when you can buff him so much that the shit class stops mattering much.Damage isn't the problem on higher difficulties, it's making sure you can hit and not be hit as well as stopping/surviving high level casts. HK Reg is great at all that.
Cant even argue without insulting your way out losing argument. Nobody told you how to play, you're the only one who bitching at people for "building wrong". All your builds end up being "do what owlcat wants you to", which is worthless waste of forum space. But due to being a low IQ faggot, you apparently cant figure it out.How about sucking less instead of talking out of your ass.
Damage, damage, damage - you retards are all the same.
Azata? Okay, not much synergy there. It mainly has good stuff for casters. But I guess a strong Mythic Path is not needed to finish the game.Appreciate the feedback, lads!
Reckon I'll go with a 2hander, focus on Dex this time. Guess Elven Curved Blade is the ticket. Azata perma-haste with boots from Storyteller, Chainmail of Comradery with Outflank and Mad Dog flanking. Pre-buffs up the ass, fire up the ol' Bane Weapon and it's off to the races. 18 Sanctified Slayer/2 Mad Dog.
Azata? Okay, not much synergy there. It mainly has good stuff for casters. But I guess a strong Mythic Path is not needed to finish the game.Appreciate the feedback, lads!
Reckon I'll go with a 2hander, focus on Dex this time. Guess Elven Curved Blade is the ticket. Azata perma-haste with boots from Storyteller, Chainmail of Comradery with Outflank and Mad Dog flanking. Pre-buffs up the ass, fire up the ol' Bane Weapon and it's off to the races. 18 Sanctified Slayer/2 Mad Dog.
I'm doing an Azata Ranger and it sucks donkey dick for the most part. I sacked off Aivu for GD because she was only being used as an annoying, low quality meat shield with dragon breath.Well, Demon and Lich also have their perks. But Azata on martial? Bleh.
I went Pal11/Disciple of the Pike 9 on my main playthrough for the weapon training and Order of the Lion stuff (+CHR bonus AB AoE once per fight) and mostly regretted it.Desiderius Haplo
I think I'm edging towards multiclassing Seelah into 2-handed fighter or regular fighter after 11 levels of paladin.
As I've gone for divine weapon bond instead of steed, I think the extra feats and weapon training (+gloves) will probably outweigh the loss of better spellcasting and 17th-level aura (paladin capstone isn't all that useful in my opinion, and 4 (+1 from ring, + half mythic rank) smites/rest will probably be enough, as will 2 divine weapon bonds/day at +3 (for flaming + holy)).
I think regular fighter would be tactically useful for the movement boost from armor training (on mithral full plate at FTR level 3) and probably more valuable than the extra damage from 2-handed chop, but I'm not entirely sure. Will be going for Vital Strike with her whichever of the two I choose, as it helps to make up for the lack of pounce.
Opinions?
Lol scoreboard loser.Yeah Regill shit tank on Hard and Unfair when you get him. Which i already discussed at length. Even with half decent AC he still a shit tank. If you don't agree then you clearly playing on Normal/Core, which i have no problem with.Shit tank?
You can pick any other class that gets it.Sohei doesn't get Leopard
Helmet of Comradery. Lizard Tail. Ring of Nahyndrian Courage(against ranged). Some other sources i cant remember now.Morale *AC* is very rare
Don't tell me how i play.You don't have Domain Zealot Cleric for all your Cleric needs because there are already so many good Domains
It is at lower leves. And everything you wrote - Gendarme Regill does better than HK and does it EARLIER. HK Regill is shit at all that before later acts when you can buff him so much that the shit class stops mattering much.Damage isn't the problem on higher difficulties, it's making sure you can hit and not be hit as well as stopping/surviving high level casts. HK Reg is great at all that.
Cant even argue without insulting your way out losing argument. Nobody told you how to play, you're the only one who bitching at people for "building wrong". All your builds end up being "do what owlcat wants you to", which is worthless waste of forum space. But due to being a low IQ faggot, you apparently cant figure it out.How about sucking less instead of talking out of your ass.
Damage, damage, damage - you retards are all the same.
Reformed Fiend abilities are backloaded if you take Abyssal Bloodline (and it's the good one I think), and so are Mutation Warrior (doesn't get Greater Mutation until lvl 12).Finished my first playthrough, went with Bloodrager - Reformed Fiend to start with (seemed thematically appropriate), picked Trickster for moar criticals and auto-shaken on fucking everything with Persuasion trick. Played on Core with additional enemy abilities enabled (so more like Hard I guess? Had respecs enabled so game decided on calling it Custom).
Worked well enough, but wasn't totally satisfied so chose Legend for the final path. After "careful consideration" just decided to fuck it and grab Mutation Warrior on top of Bloodrager. Full martial all the way to the bank, baby. Motherless bite + Demon horns + Gore from the helmet + Mutagen secondary attacks to go along with 40 BAB worth of primary attacks (Falchion, Imp crit, Mythic Power attack) by the end was kinda hilarious. Basically just solo'd everything in the end, 1-rounding Deskari etc.
Starting 2nd playthrough now, was thinking Inquisitor - Sanctified Slayer with Animal Domain to grab a pet. Sanctified just seems stacked to the gills; Sneak Die, Solo Tactics, some Slayer talents etc.
Is there any reason to go for Sacred Huntmaster since you get a pet from the domain anyway? Favored enemy is kinda nice, I guess?
Worth it to dip 2 levels of Mad Dog for the Flanking at lvl 2, like does it stack with Outflank and/or the Chainmail of Comradery?
I seriously don't understand why people continue to destroy their class progression. The weirdest thing is that they think they're doing something broken. Read your abilities. Look forward to the good ones. Get there and enjoy.
(deleted)Was a Legend build, bro. Didn't destroy progression, was Reformed Fiend 17 on unlocking Legend; instant boost to 33-34 or something.
Capped Reformed Fiend, took rest in Mutation Warrior. Might be kinda redundant to take 2 full BAB martial classes, but just wanted to make a Big Smash Lad.
I agree on excessive splashing personally, didn't much like the "meta" in Kangmaker where motherfuckers splashed a level of monk on fucking EVERYTHING.
Cool, have they patched it so that he finally gets activations for teleport now? Hellknight levels weren't counting for some reason last time I tried it (the icon showed up but always had 0 charges).Lulz, just checked and Reg can get Haplo's Travel Domain Dimensional Hop to set up the Pounces via Pentamic Faith.
Case closed.
Can also get Silence or Slow attached to his Smites, which is great action econ on a Swift with some set-up (after Shaken, Sicken, and Archon's w/ optional Hex to debuff Saves).
If you've got the Swifts free then bonus damage is never bad and I'm sure there's some way to regularly trigger Barrage with it. AoE is the thing that makes Barrage really good (as with Cleaving shot on Eldritch Archer).I am intrigued by the Angelfire Apostle archetype. I like all of its features alot but it seems like a trap. Being reduced one spell per level is if no consequence in WotR and is offset by the Versatile Channel ability since you no longer have to memorize standard cleric spells just in case. I really like what Pathfinder did with paladin mercies, and this is similar.
Cleansing Flames seems really cool since it works for all spells and is based off of spell tier. All the better with a merged Angel spellbook that pushes you 2 tiers higher. Ultimately the damage seems a bit light, but enter Elemental Barrage. Since half of the damage is fire, if you have an elemental oriented domain, the damage could be very good.
The biggest caveat seems to be the amount of channels. If you're using them for spell damage, you lose the utility of Versatile Channel and visa versa. The PC will only have about a dozen channels a day anyhow, so maybe its not even worth it. Hence the trap. Cleansing Flames has to be within 20' to work, so you have to be in the thick of it, but the arxherype is only lightly armored. Reach weapon seems obligatory. What do you guys think?
Well, I'm very fond of leopards lately. Courtesy of Desiderius' recommendation.Haplo since you toyed around with this so much - what's the best mount for mounted combat in your opinion? In terms of damage, AC, and not getting stuck because of being fat-ass