cretin
Arcane
- Joined
- Apr 20, 2019
- Messages
- 1,384
Someone on here posted something to the effect of "the idea of coop rpgs is like trying two people trying to read the same book at the same time" I wouldve agreed with that notion until I played divinity original sin 2 in coop with my friend. I had originally bought DOS2, played about 40 minutes of it and was so utterly disinterested i didnt touch it again for 2 years. I've now got 53 hours in it thanks to coop and still want to play more. It elevated the game markedly, and it works just fine thanks largely to clever implementation by Larian.
Obviously, one can very easily imagine the experience of an RPG being ruined by playing with a certain kind of player, and i wouldnt dare play this game with randoms or retards, but otherwise in my estimation it has captured the spirit of tabletop/pnp gaming. It was a hell of a lot of fun playing the rogue foil to my friend's goody two shoes mage, getting us into trouble as much as he tried to steer us around it.
Obviously, one can very easily imagine the experience of an RPG being ruined by playing with a certain kind of player, and i wouldnt dare play this game with randoms or retards, but otherwise in my estimation it has captured the spirit of tabletop/pnp gaming. It was a hell of a lot of fun playing the rogue foil to my friend's goody two shoes mage, getting us into trouble as much as he tried to steer us around it.