Has there been an MMO with Facebook/MySpace/FriendFeed/Twitter/whatnot integration yet, other than flash MMO silliness? For a while, I've been thinking about a modern day MMORPG without XP farming, grinding and looting, and about how to make it appealing without these basic man-ape, ptimitive game hooks, where success and progression would be tied to politics with PvP politics the main focus of the game and combat is mostly PvP and mostly only for when things go shit, eg. a player robbing another player, self-defence, being a scum asshole etc.
I thought about using the presence, the real world as a backdrop and use social networking to carry and mix game events into people's lives, and reflect certain events on such sites into the game as game events. Imagine that game is like your Facebook or MySpace etc. account (those against either, STFU and GTFO unless you have ideas to expand on these), and you can fire the game up for an hour or two, receive quests, solve others, negotiate with quest players (preferrably everything player driven with as few NPCs as possible).
Similar to live RPG campaigns, players, depending on their current level in certain abilities, status and power would be given "main quests" with multiple sub-quests which players can issue to each other and the outcomes of these "main quests" would depend on how you, or the other players handle the sub-quests, and since there would be a lot of political PvP conflict, events could be carried out to SN sites, and feedback from "bystander" members of such sites (actual people who just aren't playing the game) could have an effect in the game too. Still too vague.
I thought about using the presence, the real world as a backdrop and use social networking to carry and mix game events into people's lives, and reflect certain events on such sites into the game as game events. Imagine that game is like your Facebook or MySpace etc. account (those against either, STFU and GTFO unless you have ideas to expand on these), and you can fire the game up for an hour or two, receive quests, solve others, negotiate with quest players (preferrably everything player driven with as few NPCs as possible).
Similar to live RPG campaigns, players, depending on their current level in certain abilities, status and power would be given "main quests" with multiple sub-quests which players can issue to each other and the outcomes of these "main quests" would depend on how you, or the other players handle the sub-quests, and since there would be a lot of political PvP conflict, events could be carried out to SN sites, and feedback from "bystander" members of such sites (actual people who just aren't playing the game) could have an effect in the game too. Still too vague.