Phelot
Arcane
- Joined
- Mar 28, 2009
- Messages
- 17,908
How much should luck/randomness play a role in RPGs? Just how big of a min and max should a roll allow? Do you think that a player should ever hope for a great hit or should he know that he will because of his stats?
Personally, I find luck to be very satisfying. There's nothing like getting that last lucky hit in that brings down a tough boss or getting lucky on a creature that you normally shouldn't be able to take on yet. Though a lot of games don't really allow for this. You are either strong enough or you're not (or critters are scaled)
To consider more recent games, I'd say Divinity 2 (and it's predecessor) is an example of a game that has absolutely no luck. Each individual hit means next to nothing, it's the string of attacks you do that matter, thus the only real important thing is your level. Is your level high enough to take on this creature yet or isn't it?
Risen had a lot more grey area between the min creature you could take on and the max. Did the game have luck in it's combat? It's tough to say. I felt lucky at times landing a great hit, especially in the arena. A number of times my skill was tested and I had to hope for a good hit or two in order to survive. It's not a matter of "Will my health drain faster then my enemies?"
Which is really my biggest complaint. I don't like to think of an orc as a creature I can kill in .32 seconds and a skeleton I can kill in 1.2 seconds. I hate to see stats used as a timer. My constitution of 20 allows me to withstand 20 seconds of damage from that ghoul, is rather boring to me.
So how do you prefer it?
Personally, I find luck to be very satisfying. There's nothing like getting that last lucky hit in that brings down a tough boss or getting lucky on a creature that you normally shouldn't be able to take on yet. Though a lot of games don't really allow for this. You are either strong enough or you're not (or critters are scaled)
To consider more recent games, I'd say Divinity 2 (and it's predecessor) is an example of a game that has absolutely no luck. Each individual hit means next to nothing, it's the string of attacks you do that matter, thus the only real important thing is your level. Is your level high enough to take on this creature yet or isn't it?
Risen had a lot more grey area between the min creature you could take on and the max. Did the game have luck in it's combat? It's tough to say. I felt lucky at times landing a great hit, especially in the arena. A number of times my skill was tested and I had to hope for a good hit or two in order to survive. It's not a matter of "Will my health drain faster then my enemies?"
Which is really my biggest complaint. I don't like to think of an orc as a creature I can kill in .32 seconds and a skeleton I can kill in 1.2 seconds. I hate to see stats used as a timer. My constitution of 20 allows me to withstand 20 seconds of damage from that ghoul, is rather boring to me.
So how do you prefer it?