Part VI: Fortress of Retardo
After escaping Grimwood, Julian is now full of food and well-rested. Soon he will be able to set his foot on the Swan Isle!
During our Grimwood crusade we found a single blue stone.
Thus we can use stone rings now.
Just as planned.
We set sail to the Swan Isle.
It doesn't want to talk.
Let's eat it then.
Magic Lasso allows us to mount this creature!
Swan speeds things up significantly, we can now easily visit all the places we haven't seen before.
First we're going to explore Plain of Grief and nearby mountains.
Interesting...
Meh.
I don't think we can cross this lava pool now.
Besides, we can't even land here.
Something labeled as 'Azal' is our next destination.
It's right behind you, duh. Azal has a few locked buildings, but we cannot enter them, despite being able to unlock. Weird, must be a bug.
Then we visit Grimwood again, because I haven't explored the tower in the south-eastern part of the forest.
Surprisingly enough it's full of loot
I was about to leave, when just a few screens to the left...
...I've spotted a Gold Statue!
After a quick nap at Tambry we head to the tower located far to the south from Marheim, near the stone ring.
Flying over the royal palace.
Screen fades to black...
Some directions at last.
The door is locked, but we have enough keys this time
The purpose of mysterious statues is finally revealed! Kinda.
No apples sadly.
It wasn't there just a moment ago.
Let's go check out Azal again.
This time we can enter buildings.
Too bad they are full of nothing
Except for this one.
What do I need a rose for?..
Well, there is nothing left for us to see except for that cave in the top left corner of the map.
Loud noises are coming from the depths of this cave.
A couple of good hits seem to paralyze the dragon for a brief moment.
Cave leads to a simple maze.
Let's see how it works.
As usual, Julian is starving, so we head to the nearest tavern.
On our way to the tavern that brown spot catches my attention.
Seek the place that is darker than night - there you shall find your goal in sight!
Updated my journal.
At this point I have no idea where to go or what to do next. Looks like it's time to consult an online walkthrough
Meanwhile, somewhere in a parallel universe...
"Rescue the Talisman!" was the Mayor's plea. "Only the Talisman can protect our village from the evil forces of the night."
And so Julian set out on his quest to recover it.
But then he died.
And again.
And again.
And again.
But Phillip got ambushed before he could even leave the village.
They did not look good indeed.
Back to our reality.
We are going to the Citadel of Doom!
We can't land near the citadel, so we leave our swan and go there on foot.
See that lava?
We can easily walk over it. Because we have a Rose. Yup.
Wait, what?
This forcefield is not an obstacle for Julian, because he has a Crystal Shard.
I regret killing that old man.
Welcome to the spirit plane!
Julian is attacked by carnivorous geometric figures.
So, as you can see, this plane is made of various platforms. Green platforms has no unusual properties, blue ones are slippery as fuck and red ones make you go faster.
Falling of the platform results in Julian's death and a -2 penalty to Luck.
Hmm, a really dark area...
With this thought, Julian's memories stir... He remembers vaguely standing on a distant shore... in someplace else, somewhere far from here. There is someone with him, an old man...
Seek the place that is darker than night - there you shall find your goal in sight!
While inside the darkness, movement keys are inverted.
In the middle of the dark area there is a red platform. With a necromancer on it!
Sword is useless against him.
AI is stuck between the areas with normal and inverted controls
So we try to initiate a conversation...
And to bribe him...
But nothing works, so we pull out Magic Wand and fireball him to death.
What the fuck...
We'll kill him just to make sure.