CryptRat
Arcane
- Joined
- Sep 10, 2014
- Messages
- 3,575
Hopefully this will make some people want to try this great roguelike.
We'll start with some Rogue class. We play as a Lizard Man because he has got a significant bonus in Defense ; he can swim, which should be useful once in a while. We'll play as a Ranger, he gets some extra XP for killing animals and animals are easy to kill.
We need to choose a God or Godess (Agnostic is also an option). We choose Lastaviark basically because he's easy to satisfy.
Let's go.
There are a 4 base stats (Strength, Dexterity, Intelligence and Health) that you can upgrade on level-up. The strength determines the damage bonus with melee weapons, which does not interest us much, dexterity determines the chances to hit and intelligence the spell points, which we don't care much about either.
To each of the 4 stats correponds a set of available skills and because of our class the two sets which interest us are the General skills (corresponding to health) and the Rogue skills (corresponding to dexterity). The Warrior and Mage skills cost more than one point to upgrade so they are not worth it.
As a ranger we start with the advanced rank in hunting. There are 3 ranks (basic/advanced/expert) and we need 30/60/90 in the corresponding stat (dexterity here) to be able to reach the next rank, spending one skill point.
Note that we start with the basic rank in spell use, armour use and weapon use like most classes do, but we will probably never advance further.
During the game we'll come across the different God's shrines where we can choose to pray. A summary of the current attitude of each God towards us is available, which determines the chance to get a good outcome rather than a bad one (the outcomes are specific to each God).
You can also see the attitude of the monsters towards us. It's very simple, the more we kill of a type of monsters the stronger they get.
Let's pay attention to our specific God. We can directly ask for miracles from a list specific to this God provided we've got enough Faith points to spend.
Lastaviak can repare our pieces of armour, which is valuable because unlike Warriors we'll suck at repairing until the end. He can also summon a hero who will fight for us and is strong enough to get rid of monsters available up to 20th floor or so.
Our faith will raise each time we do a good act (which can be a lot of things) and kill goblinoids which generally are weak (it's better than having to kill gorgons). There's no kind of monsters we don't need to kill, which is one of the reasons we chose this god. We need to avoid praying to Evil God which it's fine since we're doing to do Good Acts which will upset most Evil God anyway so we couldn't pray to them for good rewards even if we wanted to.
So...
We start near an urn which can hold a treasure or a monster, we'll open it later.
Here's our first enemy, a Grue, but it's not Zork so it's weak.
Take a look at its odds. He has got "67% chance of" because we're using a dart. A particularity of the game is that is does not have ranged attacks nor bumping. When you're in the same tile as a monster you fight against it for one round. If you want to target him with a spell you need to be on the same tile as well. There's no real tactical positioning unlike in most roguelikes, you need to rely on stats and odds like for many things in the game. So, here our dart which is a missile weapon simply increases the chance that the monsters won't hit us (while with a melee weapon we would probably make more damage instead). Also 10% is the minimal chance to hit, with our inherent bonus in defense the first enemies likely won't have more chance to hit us.
Also a wisp, which is hard to kill because it keeps teleporting itself away :
We start to collect some junk, this enchanted armor takes 3 rooms in the inventory but it's not that bad, I'd even say we may not find something better for a while, especially since we won't upgrade our strength so we won't be able to use heavy armors.
There's a smuggler corpse here. It's not anodyne, a smuggler can buy our junk but like other NPCs he can get killed by the monsters he crosses.
It's especially not anodyne that in a closet we find 3 trinkets which are useless stuff that you're meant to sell to a smuggler and that we won't be able to carry to the next floor without dropping about everything else.
Here's a shrine :
The reason we won't use it is that it'll give a piece of equipment part we likely won't use, with an equal risk of definitively lose some health, that's not worth it.
We find some club, it'll be better than nothing for now.
We open the urn that we saw at the beginning.
There's a kind of useless ring in it, it won't take long before we can upgrade rogue or general skills to expert so we leave it here.
We come across an armour merchant which sells a buckler, but unfortunately we can't afford it.
We come across a wheel of fortune but don't use it. It allows to try and double your money (gold + gems) or lose everything. The thing is that the gambling skill allows to have more than 50% chances to win in which case it can be very valuable.
To each of the 4 stats correponds a set of available skills and because of our class the two sets which interest us are the General skills (corresponding to health) and the Rogue skills (corresponding to dexterity). The Warrior and Mage skills cost more than one point to upgrade so they are not worth it.
As a ranger we start with the advanced rank in hunting. There are 3 ranks (basic/advanced/expert) and we need 30/60/90 in the corresponding stat (dexterity here) to be able to reach the next rank, spending one skill point.
Note that we start with the basic rank in spell use, armour use and weapon use like most classes do, but we will probably never advance further.
During the game we'll come across the different God's shrines where we can choose to pray. A summary of the current attitude of each God towards us is available, which determines the chance to get a good outcome rather than a bad one (the outcomes are specific to each God).
You can also see the attitude of the monsters towards us. It's very simple, the more we kill of a type of monsters the stronger they get.
Let's pay attention to our specific God. We can directly ask for miracles from a list specific to this God provided we've got enough Faith points to spend.
Lastaviak can repare our pieces of armour, which is valuable because unlike Warriors we'll suck at repairing until the end. He can also summon a hero who will fight for us and is strong enough to get rid of monsters available up to 20th floor or so.
Our faith will raise each time we do a good act (which can be a lot of things) and kill goblinoids which generally are weak (it's better than having to kill gorgons). There's no kind of monsters we don't need to kill, which is one of the reasons we chose this god. We need to avoid praying to Evil God which it's fine since we're doing to do Good Acts which will upset most Evil God anyway so we couldn't pray to them for good rewards even if we wanted to.
So...
We start near an urn which can hold a treasure or a monster, we'll open it later.
Here's our first enemy, a Grue, but it's not Zork so it's weak.
Take a look at its odds. He has got "67% chance of" because we're using a dart. A particularity of the game is that is does not have ranged attacks nor bumping. When you're in the same tile as a monster you fight against it for one round. If you want to target him with a spell you need to be on the same tile as well. There's no real tactical positioning unlike in most roguelikes, you need to rely on stats and odds like for many things in the game. So, here our dart which is a missile weapon simply increases the chance that the monsters won't hit us (while with a melee weapon we would probably make more damage instead). Also 10% is the minimal chance to hit, with our inherent bonus in defense the first enemies likely won't have more chance to hit us.
Also a wisp, which is hard to kill because it keeps teleporting itself away :
We start to collect some junk, this enchanted armor takes 3 rooms in the inventory but it's not that bad, I'd even say we may not find something better for a while, especially since we won't upgrade our strength so we won't be able to use heavy armors.
There's a smuggler corpse here. It's not anodyne, a smuggler can buy our junk but like other NPCs he can get killed by the monsters he crosses.
It's especially not anodyne that in a closet we find 3 trinkets which are useless stuff that you're meant to sell to a smuggler and that we won't be able to carry to the next floor without dropping about everything else.
Here's a shrine :
The reason we won't use it is that it'll give a piece of equipment part we likely won't use, with an equal risk of definitively lose some health, that's not worth it.
We find some club, it'll be better than nothing for now.
We open the urn that we saw at the beginning.
There's a kind of useless ring in it, it won't take long before we can upgrade rogue or general skills to expert so we leave it here.
We come across an armour merchant which sells a buckler, but unfortunately we can't afford it.
We come across a wheel of fortune but don't use it. It allows to try and double your money (gold + gems) or lose everything. The thing is that the gambling skill allows to have more than 50% chances to win in which case it can be very valuable.
Xaskazien that we need to kill is in the, deepest, 30th floor. Note that if we don't die before, and we will very likely die before, we will probably roam through much more than 30 levels, we should come across exits to a same floor, basic or special, level or even to an actually upper floor level (you never get back to a previously visited level, it's always a new one), this to maximize experience before reaching the ending parts.