Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review IWD2 review at GIN

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,981
Location
Behind you.
Tags: Icewind Dale 2

<A href="http://gameindustry.com">GIN</a> has posted a <A href="http://www.gameindustry.com/reviews/021016icewinddale2.asp">review</a> of <a href="http://icewind2.blackisle.com">IWD2</a>, giving it a <b>4.5/5</b> diamonds. Here's a clip about what he didn't like, since the game scored so highly:
<br>
<br>
<blockquote>The one main complaint I have with the game is that sometimes the gameplay can get to be repetitive. A lot of maps in the game seem to be designed to make your characters walk around a lot. You will be in a cave with more S-turns than Lombard Street in San Francisco. Sometimes you even have to go all the way to one side of the map and then something opens up and you have to go all the way back and walk another direction. This would not be too much of a problem if the AI pathfinding was any good at all. Almost every time I told my party to cover a large distance across a twisty map, four of them would go the right way and two others would either go the wrong way for a long time before coming back, or just wander around lost. I even went into the setup file and turned pathfinding way up so they could plot better paths, but it did not help. If developers are going to make these twisty maps, at least they should teach their AI how to navigate them.
<br>
<br>
The other repetitive thing is combat itself. After a while you will be dreading yet another charge by 20 or more low-level combatants. I know the emphasis is combat, but it just gets to be a bit much with fight after fight after fight, especially on long missions outside of towns.</blockquote>
<br>
<br>
So, basically, the game is mostly combat, and after a while, you dread the combat. <b>4.5/5 DIAMONDS</b>! Makes sense to me!
<br>
<br>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom