Kaanyrvhok said:Can you increase party size?
KotC Forum said:Re: Some thoughts about KotC2
Postby BlueSalamander » Fri Apr 29, 2011 11:30 am
Well, maybe some modules will allow six characters instead of four, but yeah, on the whole I think that more than four characters doesn't make things better. First, the fewer characters you have, the more tactical you have to be with your character selection. Second, six characters take a lot of time to move around in combat. Third, all battles need to be scaled up a bit. And fourth, challenge ratings for D&D monsters are based on a party of four so it's simpler to adjust difficulty with a party of four.
IIRC, the dev said KOTC2 would have "true" top down view (as opposed to the Ultima 7 style top down view) and characters and enemies would be represented with non-animated icons. However, take this with a grain of salt, as this might have changed to something else by now - the comment I'm remembering is from c. a year ago. I'd have preferred the KOTC1 style, though.zeitgeist said:Has the new visual style (and more importantly sprite/tile size and screen resolution) for KotC2 been announced yet? {snip} If there's really going to be an editor, keeping the low-res sprites and tiles from the first game would be a much better option, since that way many more players could make custom ones and edit existing ones without them looking too out of place.