I'm not quibbling with the lore, nor did I mean for that one example to be the focus of my discontent. It's the presentation. Nothing wrong with a good love triangle story/quest, if you allow the story to spool out as the game proceeds. What was stupid is having a single NPC telegraph 8 quests in a torrent of exposition (Tel Uvirith stronghold). The sexy servants thing was one of them, and the foreshadowing was ridiculous: "HEY, you are gonna get a bunch of hot servants, you'll fuck them, and there will be jealousy! There will be a quest about it!". Derp. Often, instead of folllowing the game's style of a paragraph or two, then needing to click another topic to find out more, you get a rambling 4-6 paragraph dump of foamy-mouthed fanfic all in one go. Breaks what immersion there is in a big hurry, especially when there is bad grammar.
If I sound too picky, just play it. You'll see what I mean. It's not heinous, it's just very obviously not part of the game "Morrowind".
But you are all absolutely right: it's 6 of one, half dozen of the other. You either tolerate a slew of generic NPC's, rushing from one to the other to see who has a unique quest topic (which then yields only a few sentences of quest text), or you tolerate the failings of LGNPCs. Part of the problem is I see what this mod could have been. Huge potential, mediocre execution. It's a great idea, the technical implementation is very good, it's thoroughly tested and so forth. It's just that they got "Dark Master" and "Syco Fox" to write the text.