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I was a teenage exocolonist - Cringe game about being in touch with your emotions

RaggleFraggle

Ask me about VTM
Joined
Mar 23, 2022
Messages
1,059
All hipster indie RPGs are JRPGs by default. Blame Earthbound.
Kind of, but this game seems to be more a card game with RPG mechanics thrown in. Outside of Yu-Gi-Oh, Pokemon and uh...Dual Monsters, card games are more a western thing. Especially making a game centered around it.
According to metacritic, this is the 8th best PC game of the year so far. Make of this what you will.
Apparently all you need to do to get great scores and win awards is create some game with a LGBTQA sob-story with some ugly ass art and you'll shoot the the top of the charts. Reminds me of all those Amiga games that had really nice looking 3D graphics for 1989 and got 10/10 scores back in the day. But now its just an ugly reminder of how much time has passed.
Only 10 user ratings on metacritic? I think I know what's going on. By advertising a particular way and to an audience that feels they're starving for representation, they're selecting an audience that is extremely biased towards giving them good coverage regardless of their flaws even if most normies don't touch it with a ten foot pole. That is an extremely clever way of gaming the system. It's similar to what a lot of kickstarters have been doing.

Or the game could actually be good despite all the red flags, but I'm not gonna waste my money and time trying to find out.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,226
There are supposedly legit C&C, but the game's art style is an automatic nope for me.
 

Leonard

Educated
Joined
Aug 10, 2018
Messages
36
Okay, I gave it a shot. People here compared it to Disco Elysium, but it's more of a clone of Princess Maker.

It shares the same core gameplay. Each month you pick one action, either learning some skill, working some job (for social credit, because the commune believes that capitalism is evil) or going on an expeditions. These actions also increase your stress level, and once you hit the cap you need to rest to be able to do things again. You can also talk with characters and collect respawning consumables in the tiny village without ending the month. So a lot of the focus in the game is trying to figure out how to max as many of your stats as you can in an efficient way.

The challenges are resolved using the card game, where you try to to maximize the value of your played cards to meet the challenge value. Aside from the values on the card, you get extra points for poker-esque card combinations: Having multiples of the same value, multiples of the same color, or have a straight (a series of increasing/decreasing values). You can also use consumables to influence the state of the board, some items let you draw extra cards, or increase the value of the cards or change their color.

The card minigame sucks, and it sucks hard. You'll be going through hundreds of these minigames (usually at least one per day, and can go as high as 20 during expeditions and the game has 100+ days). I have literally never lost a single one of these challenges and had to use consumables only a few times, ending up with hundreds of them. You have a choice to remove the card minigame and replace it with a rng roll based on your character's skills. But then you end up sometimes failing, so I stuck to playing the annoying card game.

The setting is exactly what it says on the tin. You are a teenager living in a commune colony, which departed from Earth to be free from evils of tyrrany, capitalism, meat eating, industrialism, colonialism, homophobia, transphobia, racism, cultural divisions, cultural appropriation, supremacy thinking and religion. Now, you are free to colonize the new planet under the fascist regime. You can either join it, try to overthrow it or become an ecoterrorist among other things.

The important characters are the typical free thinkers, liberated from the systems of oppression typical on Earth, able to freely express their gender and sexuality. As are you, the player. Your gender and sex are two separate sliders that you can adjust freely at every point in the game. The colorful cast includes the classical archetypes of a burly farmer, tomboy, weirdo quiet guy, caring girl next door, tough soldier guy as well as wannabe transhumanist intelligence-supremacist, animu nonbinary fanperson and a furry, most of which seem open to the idea of polygamy or noncommittal relationships. Strangely enough, though, your parents are a straight couple in a committed relationship who decided to have a child in an old fashioned way of gene exchange.

The game has a fair share of choices and consequences, while the card minigame challenges usually don't matter because of their trivial difficulty, many events and decisions are locked behind skill requirements, event flags, narrow and arbitrary restrictions or relationship requirements, so you probably won't see a good chunk of content and will see many variations of events playing out depending on what you do decide to do, so there is a significant replay value. The game does in fact, encourage you to replay it, through the use of its mechanics, but I honestly couldn't be bothered. The gameplay feels tedious in about the same way Princess Maker did, but maybe it's enjoyable if you like the genre.

I can't say I enjoyed the character writing (most of the characters are just the walking stereotypes and you can tell where their character is going after a single conversation) and their development is so completely devoid of any twists or unexpected elements that I found it hard to care about them, but the storyline felt pretty engaging with good pacing. There's a good mix of mystery, action, impactful moments and quiet scenes, as well as a good balance between long and short term goals and objectives. There's always something interesting happening or about to happen.

I didn't enjoy the game personally, but I could see someone more attuned to the setting and gameplay systems liking it a lot. The gameplay of card battles works really badly and eats a lot of time and I wish it got removed. Expeditions are another thing that takes too long and feels too tedious, as much as exploration even sometimes feels fun. There are multiple endings, and the game seems to account for a decent chunk of your actions when determining what happens and your end career (again, Princess Maker stuff), but they are mostly all ending on a negative note - and the good (golden) ending is a walkthrough bait, but that's also something typical in the genre, so what do I know.

Not a game I'd recommend, but I can see where people see the appeal.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,587
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Oh, Sarah Northway did this? I liked Gangs of Deadvillie, and following the game projects she backs on Kickstarter shows a picture of good taste. Some interesting ideas on offer here. No idea why this would be under JRPGs.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,226
Because of forum politics, I guess. This si not a JRPG at all, even if it has "colorful" characters, as these seemingly belong to the alphabet brigade degenerates rather than animu ones.
 
Joined
Oct 9, 2015
Messages
2,095
Location
DFW, Texas
Should we reach a point where we have space colonists - especially a point where the first colony ship gets launched, it's not going to be populated by woke ass non binary soy boys. An endeavor that's probably doomed from the start, with guaranteed privation, is going to self select the hardest of us.
Selection happens upon arrival, not before:
The Starving Time at Jamestown in the Colony of Virginia was a period of starvation during the winter of 1609–1610. There were about 500 Jamestown residents at the beginning of the winter. However, there were only 61 people still alive when the spring arrived.
Source: https://en.wikipedia.org/wiki/Starving_Time
 

somerandomdude

Learned
Joined
May 26, 2022
Messages
670
Stories about overly emotional teenagers is typical for a lot of weeaboo games, but leave it to Canadians to make a similar themed game that's twice as gay as anything the Japs put out.
 
Joined
Aug 27, 2021
Messages
698
image.png

Look pretty Japanese to me.
Lol why is the super gay looking middle guy not on the poster with muttonchops and Mrs. Probably Nonbinary?
 

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