Humanity has risen!
Arcane
I want to make a blobber one day, with some fantasy elements, but I also have another pet project. I don't know if it could ever come to fruition, but basically it would be isometric, turn-based, and the theme would be World of Darkness/Cthulhu but without the supernatural, and with a hint of cyberpunk.
Basically I'm wondering if you think it's possible to make a game set in the real world where nothing supernatural or overly unrealistic happen, and still design decent and varied gameplay mechanics. I'm not talking about something that is entirely realistic, but at least that would mostly be plausible.
I like such vulnerability in games. To some extent, I feel a bit insulted that in a typical shooter after getting shot at 5 times you can just cover for 10 seconds and keep fighting unhinged. Likewise, I doubt that someone would take a baseball bat and hit a thug a bunch of times wantonly. Basically what I mean is, what if there was an adventure in a society like ours, but where actions have very real consequences.
Do you think it would ever be doable without making the system too convoluted or frustrating? I've played a lot of GURPS, and this is a system where you have to be very careful because the slightest mistsake or critical hit can get you maimed permanently. I'm not necessarily looking for something that realistic, but yet with more plausibility, because then it would be easier for a hypothetical player to identity with the situation at hand.
What I thought of would be a game where the combat would be entirely focused on a variety of martial techniques, and on occasion a few objects in the environment. Guns are very rare and if someone wields one people get scared because these are very deadly. There could be some sort of "Will system", which means the degree to which someone is willing to perform potentially lethal actions.
I also remember the old Rainbow Six games which had a "rewind" system, meaning that the action could be rewinded a few times when someone got hit.
Lastly, I remember someone once saying that turn-based combat sucked for non-fantasy universes because there weren't enough options in them. This got me thinking... wouldn't a system like the one I describe above get hold fast? Or maybe there would be other way to add variety and randomness?
Basically I'm wondering if you think it's possible to make a game set in the real world where nothing supernatural or overly unrealistic happen, and still design decent and varied gameplay mechanics. I'm not talking about something that is entirely realistic, but at least that would mostly be plausible.
I like such vulnerability in games. To some extent, I feel a bit insulted that in a typical shooter after getting shot at 5 times you can just cover for 10 seconds and keep fighting unhinged. Likewise, I doubt that someone would take a baseball bat and hit a thug a bunch of times wantonly. Basically what I mean is, what if there was an adventure in a society like ours, but where actions have very real consequences.
Do you think it would ever be doable without making the system too convoluted or frustrating? I've played a lot of GURPS, and this is a system where you have to be very careful because the slightest mistsake or critical hit can get you maimed permanently. I'm not necessarily looking for something that realistic, but yet with more plausibility, because then it would be easier for a hypothetical player to identity with the situation at hand.
What I thought of would be a game where the combat would be entirely focused on a variety of martial techniques, and on occasion a few objects in the environment. Guns are very rare and if someone wields one people get scared because these are very deadly. There could be some sort of "Will system", which means the degree to which someone is willing to perform potentially lethal actions.
I also remember the old Rainbow Six games which had a "rewind" system, meaning that the action could be rewinded a few times when someone got hit.
Lastly, I remember someone once saying that turn-based combat sucked for non-fantasy universes because there weren't enough options in them. This got me thinking... wouldn't a system like the one I describe above get hold fast? Or maybe there would be other way to add variety and randomness?