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How to incline the rpg industry and make a buck or two

Jaime Lannister

Arbiter
Joined
Jun 15, 2007
Messages
7,183
Listen up game developers. Toggle all quest markers off by default and include instructions so that no one actually NEEDS the markers to play.

Now here's the genius part. Offer a FREE in-game walkthrough on the official website that does nothing but toggle the markers on. Once this catches on, you can start selling the "in-game walkthrough" as DLC.

But Jaime, you might say, how does combining the :decline: of quest markers with the :decline: of DLC give you :incline: ?

I dunno man it's complicated math, it just works.
 

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
Outcast had the great feature that you could ask any non-hostile npc where other some other npc was and the npc would say something like "I last saw Reza to the northwest, Ulukai" and point in the direction.

Such a simple and immersive solution. Why wasn't it adopted over the quest compass?
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
Jaime Lannister said:
Now here's the genius part. Offer a FREE in-game walkthrough on the official website that does nothing but toggle the markers on. Once this catches on, you can start selling the "in-game walkthrough" as DLC.

So you're appealing to their greed in an effort to stop the decline by encouraging them to charge for features that were created from their greedy desire to decline their games to appeal to as many retards as possible?

It's fucking confusing, but somehow it makes sense and seems plausible.
 

Irxy

Arcane
Joined
Nov 13, 2007
Messages
1,892
Location
Schism
Project: Eternity
baronjohn said:
Outcast had the great feature that you could ask any non-hostile npc where other some other npc was and the npc would say something like "I last saw Reza to the northwest, Ulukai" and point in the direction.
Same for Daggerfall.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Jaime Lannister said:
Listen up game developers. Toggle all quest markers off by default and include instructions so that no one actually NEEDS the markers to play.

Now here's the genius part. Offer a FREE in-game walkthrough on the official website that does nothing but toggle the markers on. Once this catches on, you can start selling the "in-game walkthrough" as DLC.

But Jaime, you might say, how does combining the :decline: of quest markers with the :decline: of DLC give you :incline: ?

I dunno man it's complicated math, it just works.
I proposed it like two or three years ago.
 
Joined
May 6, 2009
Messages
1,876,080
Location
Glass Fields, Ruins of Old Iran
Great idea in concept, but you know they'd add NPCs (complete with exclamation marks above their heads, so the player knows who to ask) coaxing you into buying it by giving the player overly complicated directions.
 

20 Eyes

Liturgist
Joined
Nov 23, 2010
Messages
1,395
Clockwork Knight said:
Great idea in concept, but you know they'd add NPCs (complete with exclamation marks above their heads, so the player knows who to ask) coaxing you into buying it by giving the player overly complicated directions.

Player: Do you know where the leader of the Derps is?"

NPC: Nope. (click HERE to be redirected to bioware.store.moneys.com to purchase a one-time use quest compass for 5.99. Also, might we interest you in a glowing sparkle trail that leads directly to the Derps' hideout? Please, come to our online store.............. theeeeeere's Tali.)
 

Phage

Arcane
Manlet
Joined
Jan 10, 2010
Messages
4,696
Or they can just include the option to turn off quest markers for superior beings like yourself.
 

Oesophagus

Arcane
Joined
Nov 19, 2010
Messages
2,330
Location
around
POOPOO MCBUMFACE said:
And then you have no idea where to go because the advent of quest compasses means they don't bother giving you actual directions anymore

this

Making quest compasses reduces the time and effort required to make quests (no need for writing). Since most people paying for games are consoletards, the designers won't give a flying fuck about moaning codexers and the like, seeing as they'll sell their games anyway. The sad truth is that designers don't care whether you're happy or not as long as they get their (not so) hard earned denars
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
7,577
If it aint Fixed, Break it?

Sure as hell worth a try, the increasing herp derpitude of streamlining is killing the industry, if the greed is so great that they will cater to the dumbest dumbfuck deadshit nobrain gamers on the planet, why not appeal to their greed in to fucking those deadshits out of more money.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
To be honest, directions were a complete fail since long time ago. The only game that I played where reasonable directions (go in that direction, look for an orientation point then go in another direction until another orientation point and then go in another direction) was Entomorph.
 

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