DemonKing
Arcane
- Joined
- Dec 5, 2003
- Messages
- 6,058
http://rpgvault.ign.com/articles/496/496654p1.html
Some interesting stuff for future directions...my favourite:
We learned a lot from Hordes. First of all, we learned that the NWN toolset is very powerful, but places a couple limitations on the creative process for our designers. Despite the fact we have hundreds of possibilities for area and level design, our designers are limited by using a tile-based system. It is costly to create a unique room or area for the designers. In the future, we will not create generic tiles for the designers, but plan out levels, and build them in detail.
Can I be the first to say: YEEEESSSS!
Hopefully we can go back to the beautiful hand-rendered look of the IE games in future CRPGs. I never liked playing NWN so much as every module looked like it was made from the same set of identical lego blocks.
Some interesting stuff for future directions...my favourite:
We learned a lot from Hordes. First of all, we learned that the NWN toolset is very powerful, but places a couple limitations on the creative process for our designers. Despite the fact we have hundreds of possibilities for area and level design, our designers are limited by using a tile-based system. It is costly to create a unique room or area for the designers. In the future, we will not create generic tiles for the designers, but plan out levels, and build them in detail.
Can I be the first to say: YEEEESSSS!
Hopefully we can go back to the beautiful hand-rendered look of the IE games in future CRPGs. I never liked playing NWN so much as every module looked like it was made from the same set of identical lego blocks.