DemonKing
Arcane
- Joined
- Dec 5, 2003
- Messages
- 6,058
Ok - I just finished HOTU, so here are some (mostly spoiler free) criticisms of the finished product:
- The game is pretty stable and bug free. I had a problem with save games repeatedly corrupting that made me spend a couple of hours replaying an area until I worked out what was triggering the problem, but that was the sole issue I had.
- The graphics seem to be slightly improved over previous NWN games. You can also change the viewing angle to a behind the shoulder look, but I found this pretty useless and stuck to the default angle. Obviously the game uses tiles so I didn't find it quite as nice as the hand-crafted IE engine games or TOEE, but that is the price you pay for making something easily modable, I guess. I hope Bioware's "super secret" new PC CRPG will go back to the style set by the BG series rather than continue the toolset "experiment" of NWN.
- The game is split into 3 chapters. Chapter 1 is set in the famous FR dungeon of Undermountain which is run for the amusement of a mad wizard. Unfortunately it is nothing like I imagine Undermountain to be from the original D&D source material. I excpected to be teleported, lost and jolted around the place in a manner similar to the old Wizardry games (in particular, Proving Grounds of the Mad Overlord) but instead got a fairly linear, short and boring dungeon crawl. In D&D I believe Undermountain is (at least) 9 levels - here you get 2 with some cursory caverns underneath.
- Chapter 2 is the most interesting and non-linear. You get to run around the Underdark (a sprawling world beneath a world) and make and/or break alliances with various races and factions. In the course of visiting several exotic locales you also get to fight some classic D&D monsters (I won't spoil it for you). At the end of the chapter you have to arrange the defence of an outpost positioning allies and troops where you best see fit...almost like a mini-Helm's Deep. It is quite exciting as the enemy storms the walls. Alas you might as well have not bothered because even if you defeat the bad guys another force breaks in behind you and you have to rush back and defend your town in a much less interesting fight which involves waves of enemies running straight at you...ho hum. I also had a problem with a Mind Flayer outpost where I struck a deal but then decided to free some slaves and do some looting. Well depsite me rampaging through certain parts of the outpost no one else there seemed to care and the deal I made held. Overall though, I'd say chapter 2 is the best of the 3.
- Chapter 3 is interesting since you leave the FR for a planar location. It even plays a little like PST in places with weird and wonderful characters (I especially liked the first guy you meet in this chapter and his greeting). Unfortunately the level is hampered by several "puzzle" levels which are a pain in the ass and some puzzles where the clues are a little bit esoteric (for example, the vague image of a man and a boy his supposed to make you think of the word "treason"...huh? I guess someone at Bioware had parental issues). A whole series of puzzles require you to constantly take on and off a particular piece of equipment...as you can imagine this is about as much fun as dressing and undressing in the morning about 30 times would be. The foozle at the end is pretty tough, depending on your choice of character...but you can dodge the fight if you take certain actions (unfortunately you have to have 700 000gp to do so - I do hope you weren't buying any equipment over the course of the game and saving your pennies!).
- The game suffers the same problems as most ultra high level D&D games (see Pools of Darkness and Throne of Bhaal in particular) - there are hoardes of unrealistically overpowered monsters thrown at you and in the end you are leaving +6 swords on the ground to avoid cluttering up your inventory. Also there is a problem where the prime goods storekeepers have cost from 300 - 500 000gp but the most they'll pay for your +10 Warhammer of Deity Slaying is 15 000. Not great design, particularly when having a pile of cash at the end of the game really helps.
- The NPCs are just as useless as they always were. Sometimes attacking. Sometimes standing still. Sometimes blasting fire elementals with fire spells etc. I really wish I could have full control over them in combat like I did in BG and TOEE. You can have two now instead of one so you think Bioware might have made sure that, for the non-rogue characters, there was always someone around who is decent at disarming traps. Ha! More fool you. I had to run through most of the first two levels of Undermountain getting constantly popped by traps (and those that I didn't set off my henchman walked over instead, naturally!). And in chapter 2 - there is *no* NPC with any disarm skills - and traps are even deadlier there. In chapter 3 there are virtually no traps (I guess even the designers got tired of them) - instead you get the annoying puzzles as noted above.
- One minor annoyance. I used my SOU character (an Arcane Archer) who had a spunky blonde Angelina Jollie lookalike portrait in that game. Not good enough says HOTU! They replace it without asking with a new portrait that is obviously intended to be based on the same portrait I had initially selected - but is instead butt ugly. I guess this is my "reward" for achieving epic levels or something. And of course, if I want to change my portrait back I have to download a 3rd party character editor. Thanks Bioware!
- There are some great in-game cutscenes and the music, voice acting and SFX are top notch (although I still think Jeremy Soule's best work was the original Icewind Dale stuff). Some of the dialog is pretty good and some of the NPC interactions amusing. The storyline is not too bad with a minor twist in the middle. Alas the end-game sequence, where a poorly animated monk gives you a wrap up of what you achieved over the course of the story ala TOB, FO, Arcanum, TOEE etc is downright embarrassing.
- Overall I rate this one slightly higher than the original NWN OC and just below SOU which while not adding much new was a better and tighter story IMHO. It's solid, fun and reasonably addictive - but not revolutionary...and if you hate the NWN engine then this really doesn't add enough to make it a worthwhile purchase. Also if you want to play with a friend - tough - HOTU doesn't support that option. Makes you wonder if you can't play the game multi why we have to put up with the limitations of the NWN engine in the first place. 6/10
- The game is pretty stable and bug free. I had a problem with save games repeatedly corrupting that made me spend a couple of hours replaying an area until I worked out what was triggering the problem, but that was the sole issue I had.
- The graphics seem to be slightly improved over previous NWN games. You can also change the viewing angle to a behind the shoulder look, but I found this pretty useless and stuck to the default angle. Obviously the game uses tiles so I didn't find it quite as nice as the hand-crafted IE engine games or TOEE, but that is the price you pay for making something easily modable, I guess. I hope Bioware's "super secret" new PC CRPG will go back to the style set by the BG series rather than continue the toolset "experiment" of NWN.
- The game is split into 3 chapters. Chapter 1 is set in the famous FR dungeon of Undermountain which is run for the amusement of a mad wizard. Unfortunately it is nothing like I imagine Undermountain to be from the original D&D source material. I excpected to be teleported, lost and jolted around the place in a manner similar to the old Wizardry games (in particular, Proving Grounds of the Mad Overlord) but instead got a fairly linear, short and boring dungeon crawl. In D&D I believe Undermountain is (at least) 9 levels - here you get 2 with some cursory caverns underneath.
- Chapter 2 is the most interesting and non-linear. You get to run around the Underdark (a sprawling world beneath a world) and make and/or break alliances with various races and factions. In the course of visiting several exotic locales you also get to fight some classic D&D monsters (I won't spoil it for you). At the end of the chapter you have to arrange the defence of an outpost positioning allies and troops where you best see fit...almost like a mini-Helm's Deep. It is quite exciting as the enemy storms the walls. Alas you might as well have not bothered because even if you defeat the bad guys another force breaks in behind you and you have to rush back and defend your town in a much less interesting fight which involves waves of enemies running straight at you...ho hum. I also had a problem with a Mind Flayer outpost where I struck a deal but then decided to free some slaves and do some looting. Well depsite me rampaging through certain parts of the outpost no one else there seemed to care and the deal I made held. Overall though, I'd say chapter 2 is the best of the 3.
- Chapter 3 is interesting since you leave the FR for a planar location. It even plays a little like PST in places with weird and wonderful characters (I especially liked the first guy you meet in this chapter and his greeting). Unfortunately the level is hampered by several "puzzle" levels which are a pain in the ass and some puzzles where the clues are a little bit esoteric (for example, the vague image of a man and a boy his supposed to make you think of the word "treason"...huh? I guess someone at Bioware had parental issues). A whole series of puzzles require you to constantly take on and off a particular piece of equipment...as you can imagine this is about as much fun as dressing and undressing in the morning about 30 times would be. The foozle at the end is pretty tough, depending on your choice of character...but you can dodge the fight if you take certain actions (unfortunately you have to have 700 000gp to do so - I do hope you weren't buying any equipment over the course of the game and saving your pennies!).
- The game suffers the same problems as most ultra high level D&D games (see Pools of Darkness and Throne of Bhaal in particular) - there are hoardes of unrealistically overpowered monsters thrown at you and in the end you are leaving +6 swords on the ground to avoid cluttering up your inventory. Also there is a problem where the prime goods storekeepers have cost from 300 - 500 000gp but the most they'll pay for your +10 Warhammer of Deity Slaying is 15 000. Not great design, particularly when having a pile of cash at the end of the game really helps.
- The NPCs are just as useless as they always were. Sometimes attacking. Sometimes standing still. Sometimes blasting fire elementals with fire spells etc. I really wish I could have full control over them in combat like I did in BG and TOEE. You can have two now instead of one so you think Bioware might have made sure that, for the non-rogue characters, there was always someone around who is decent at disarming traps. Ha! More fool you. I had to run through most of the first two levels of Undermountain getting constantly popped by traps (and those that I didn't set off my henchman walked over instead, naturally!). And in chapter 2 - there is *no* NPC with any disarm skills - and traps are even deadlier there. In chapter 3 there are virtually no traps (I guess even the designers got tired of them) - instead you get the annoying puzzles as noted above.
- One minor annoyance. I used my SOU character (an Arcane Archer) who had a spunky blonde Angelina Jollie lookalike portrait in that game. Not good enough says HOTU! They replace it without asking with a new portrait that is obviously intended to be based on the same portrait I had initially selected - but is instead butt ugly. I guess this is my "reward" for achieving epic levels or something. And of course, if I want to change my portrait back I have to download a 3rd party character editor. Thanks Bioware!
- There are some great in-game cutscenes and the music, voice acting and SFX are top notch (although I still think Jeremy Soule's best work was the original Icewind Dale stuff). Some of the dialog is pretty good and some of the NPC interactions amusing. The storyline is not too bad with a minor twist in the middle. Alas the end-game sequence, where a poorly animated monk gives you a wrap up of what you achieved over the course of the story ala TOB, FO, Arcanum, TOEE etc is downright embarrassing.
- Overall I rate this one slightly higher than the original NWN OC and just below SOU which while not adding much new was a better and tighter story IMHO. It's solid, fun and reasonably addictive - but not revolutionary...and if you hate the NWN engine then this really doesn't add enough to make it a worthwhile purchase. Also if you want to play with a friend - tough - HOTU doesn't support that option. Makes you wonder if you can't play the game multi why we have to put up with the limitations of the NWN engine in the first place. 6/10