Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Highrise City - Just don't bother

Joined
Mar 3, 2010
Messages
8,898
Location
Italy


I waited months for this. It should had mended the pain from Starfield and Baldur's Gate 3. It didn't. It joined them in my suffering.
It's like Skylines stupid cousin, it's more basic in its simulation and systems, and it tries to hide this by slapping on top some resource gathering stuff like in Anno games. Long story short: it doesn't work, all it does is force you to stare at the screen waiting for numbers to go up. And just numbers to go up, because withoout your intervention the game is totally static. Nothing changes, nothing happens, nothing ever moves. Gone are the times of SimCity 4, when buildings evolved according to their state and un/satisfied needs, that house you just built (worthy of note: there's no private property, everything belongs to you and it's rented) in 1960 is going to look like a rich villa from 2020 and it's going to stay there forever.
Everything is unlocked through internal achievements, mostly about how big your city is, and it's going to take no longer than a couple hours to master the game, so, again, it's just a matter of waiting.
There's the driving minigame like in Rush Hour, and it's pretty much mandatory. In RH at least it had the decency of being mostly facultative. It gives you waypoints and a vague direction to reach them, sometimes severely bugging out even if you built your town as a perfect roman one. But it's self-aware of its extreme suckage, so collisions are disabled. You're a ghost truck passing through everything, cars and buildings.
This is a disaster even without going into the bugs, many and dreadful. My favourite is the disappearing water pipelines. Sometimes, with no apparent reason, some pipes are going to disappear, leaving half your city dry. You build some more, and the game destroys some more. Still randomly, you never know when and where it's going to happen, and this can go on forever.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom