Ol' Willy
Arcane
Ahh, I seeTo clarify, I do not advocate for any changes or something - just sharing my observations. I think the game was originally designed for only sporadic episodes of open combat in mind and thus such ammo balance
Nope. My personal playstyle preference is combat. But it is balanced around thoroughness, skill and good knowledge of the game on hardcore. With more lenience on all lower difficulties.
The original game was absurdly generous with ammo, I toned it down a bit but still kept it pretty abundant.
But the thing is, using ammo scarcity to limit the player works only if the alternatives are limited too or simply suck. This works well, for example, in Doom, especially in wads designed for pistol starts. Like in Hell Revealed, playing it on pistol starts feels really different and more engaging that on continuous, and there are various level design moves based around it.
Then, Deus Ex, and aforementioned System Shock 2, do have alternatives, but these alternatives are no less (even more) effective than guns and require no resources whatsoever. This really ruins muh precious balince
Thus, the obvious idea is to either pump up the guns, or nerf the melee
Speaking of which, why DTS doesn't use batteries? Prod does, but DTS doesn't? Hmm