Sol Invictus
Erudite
This <a href="http://www.gamespy.com/previews/august03/ultimaxpc/" target="blank">preview</a> at GameSpy, <a href="http://www.homelanfed.com/index.php?id=16590" target="blank">this one</a> at HomeLAN Fed, plus <a href="http://www.gamewatchers.net/displayarticle.php?article=99" target="blank">this one</a> at GameWatchers and even <a href="http://www.watch.impress.co.jp/game/docs/20030823/uxo3.htm" target="blank">this Japanese one</a> all came as quite a surprise to me as I had earlier held to this notion that the Ultima series had died after the failure of Ultima X and the subsequent cancellation of Ultima Online II. Well, it's apparently not dead, and it's coming back in the form of an MMORPG *shudder*.
Now, we don't cover MMORPGs (at all) so I doubt we'll be making any exception to Ultima X, but at least we know it will still continue to exist in some form. Here's paragraph from the GameSpy preview:
<blockquote>Ultima X picks up the storyline where Ultima IX: Ascension left off, and the focus of the game is more like the single-player Ultima games than not. Returning once again is the system of "Virtues" familiar to anyone who's played any of the games since the classic Ultima IV, eight traits meant to guide players along the right path. (In case anyone ever asks you on a quiz show, tell them: Humility, Honesty, Compassion, Valor, Justice, Sacrifice, Honor, and Spirituality.) Every character is measured by these traits, and they impact the game in numerous ways.</blockquote>
I wonder if selecting all of the evil answers will cause you to become a Paladin like Ultima IX's character creation set up did.
I gotta hand it to EA's marketing department for this press storm.
Now, we don't cover MMORPGs (at all) so I doubt we'll be making any exception to Ultima X, but at least we know it will still continue to exist in some form. Here's paragraph from the GameSpy preview:
<blockquote>Ultima X picks up the storyline where Ultima IX: Ascension left off, and the focus of the game is more like the single-player Ultima games than not. Returning once again is the system of "Virtues" familiar to anyone who's played any of the games since the classic Ultima IV, eight traits meant to guide players along the right path. (In case anyone ever asks you on a quiz show, tell them: Humility, Honesty, Compassion, Valor, Justice, Sacrifice, Honor, and Spirituality.) Every character is measured by these traits, and they impact the game in numerous ways.</blockquote>
I wonder if selecting all of the evil answers will cause you to become a Paladin like Ultima IX's character creation set up did.
I gotta hand it to EA's marketing department for this press storm.