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Development Info Freedroid weekly update

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: Freedroid

A new status update was posted at the <a target=_blank href=http://freedroid.sourceforge.net/>Freedroid RPG</a> site:
<br>
<ul>
<br>
<li>Chat protocol can now be scrolled up and down.
<br>
</li><li>Fantastic new outer walls and doors thanks to Basse.
<br>
</li><li>Old town got new walls and other map additions thanks to Simon.
<br>
</li><li>Windows port: Fixed win32 load/save/delete game bug and win32 keyboard ('is-printable') bug.
<br>
</li><li>Big screen messages can now be configured from the options menu.
<br>
</li><li>Fantastic new chairs thanks to Basse.
<br>
</li><li>Level editor: obstacle selection now grouped together in tabs (1st part, more to come)
<br>
</li><li>Unused 'Ernie' character removed.
<br>
</li><li>More bugfixes: highlight rectangles in chat options, possible uninitialized game data, no marked obstacles on level editor quit, one more floating point exception, three more possible segfaults, bug in Tux movement code when on wide empty field.
<br>
</li></ul>
<br>
<br>
At last, a working Windows version!
 

johannesprix

Novice
Joined
Jul 2, 2003
Messages
29
Location
Graz, Austria
Now I understand that you'd like big bad bots. As I'm writing this, I'm uploading the 0.9.10-test1 release to our project download page on the Sourceforge. Can't take more than a couple of hours now. And yes, this time a Windows version is also available (the self-extracting .exe). Alas, there is still the penguin as the main character. However, some discussion has started on our internal mailing list about features of the next release. Maybe big bad bots will be a feature of the next release, but more as a companion of the Tux, such that you can use collected parts to build a bot of your own of whatever kind. Maybe something like that. Hopefully it will be somewhat satisfactory, even if the main character might stay a bird :) But guys, this is the very first release for the win32 platform. Expect it to be bug-ridden :) Also you might want to wait a bit for the 'official' release, though it will contain at most some bugfixes and no fundamental changes over the 'test' one. Also I suspect that you guys will be through with all the game content in 23 minutes of play time. Well, please don't forget it's a student-written program and if you got some brilliant story/quest/stuff suggestion feel free to let us know (if not implement it yourself and send us the patch, which would be even better! :). Even such simple things like character names and the like can help us a lot at times. Or just your oppinion would also be great.

Thanks for your attention and see ya, jp.
 

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