deuxhero
Arcane
By "flooded" I mean water is everywhere, with a few floating and mountaintop locations.
Would having a sea-faring game-world be interesting? Present unique mechanics?
I think the overworld would best be done Fallout style, possibly with the need to figure out drift for the "floating" locations. Survival would also be important (Fresh water carried by your ship would limit your range, but carrying too much would prevent carrying other things, food is also limited, but a player with the right skill may fish)
The flooding would obviously hurt the access to materials (plus metal generally doesn't take to sea air very well, typically cording) and would force non-metal stuff (Jawbones, mauls, all the fun stuff)
I know Wind Waker (and Phantom Hourglass) did it (though are hardly RPGs), but they didn't really do much with it besides replacing the fields and horse with sailing and a ship. Link fought pretty much the same as always ( but also using most of the same items, also most of the game was in a dungeon anyways) and the towns really weren't impacted by the "island village" thing, working like the LoZ towns in any other game.
Would having a sea-faring game-world be interesting? Present unique mechanics?
I think the overworld would best be done Fallout style, possibly with the need to figure out drift for the "floating" locations. Survival would also be important (Fresh water carried by your ship would limit your range, but carrying too much would prevent carrying other things, food is also limited, but a player with the right skill may fish)
The flooding would obviously hurt the access to materials (plus metal generally doesn't take to sea air very well, typically cording) and would force non-metal stuff (Jawbones, mauls, all the fun stuff)
I know Wind Waker (and Phantom Hourglass) did it (though are hardly RPGs), but they didn't really do much with it besides replacing the fields and horse with sailing and a ship. Link fought pretty much the same as always ( but also using most of the same items, also most of the game was in a dungeon anyways) and the towns really weren't impacted by the "island village" thing, working like the LoZ towns in any other game.