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Fallout Fallout 4 Thread

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,070
Fallout 4 is trash both as a Fallout entry and as RPG. But is an ok looter shooter, with decent environments and enemy variety. Starfield has worse gameplay, the environments are randomly generated and the atmosphere is very dull. Is very garbo, even by Bethesda standards. They should have left Obsidian make another Fallout with the F4 assets, while they focused on the development of TES VI.

btw here's how the new patch is doing

https://packaged-media.redd.it/pbqs...=081ce264980f3ef6d56f1c9bdfc157aa7cbb8387#t=0
Nah, weapons in FO4 are crap looking, sounding and everything. For a looter shooter that is a huge NO. Enemies are also boring and stupid. Both games are bad in this aspect but Starfield is a bit better.
But this is arguing between 5/10 looter shooter and 6/10 one, it does not matter in the end.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,213
What rep did Bethesda ever have? They are like that young football player everyone says is a hot prospect, and can develop into a star, and we have something really special here folks, and then suddenly he is 30 years old and still a crude "hot prospect".
Very little improvement between Oblivion and Starfield. And Obliviou already was the clunky game that maaaaan this can be great if only they improved it a bit. And they didn't. They've been re-re-re-re-re-releasing Oblivion since.
Codex edge aside, they had a reputation for making some of the largest and most tangible handcrafted open-world Action-RPGs around, it's pointless pretending BGS weren't a big fish in the scene. Their stuff was shallow and brittle, sure, but it was something your average Joe Gamer was more than willing to put up with to get that fix. And now, for whatever combination of reasons, they've pissed that away with Starfield's reception and turned the general public against them.

They also had the reputation for making some of the most moddable open-world Action-RPGs around, shit that you could "fix" beyond recognition and even build whole new games on. And now they're pissing on that target demographic as well, retroactively fucking up a ten year-old game after they've already gone through some of this shit with their Skyrim "next-gen" update. You used to be able to make the argument that it was worth waiting out Bethesda Game™'s patch cycle and then "mods will fix it!" would kick in, but now there seems to be no end to Todd's "support."
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
15,687
Location
bulgaristan
Codex Year of the Donut
Codex edge aside, they had a reputation for making some of the largest and most tangible handcrafted open-world Action-RPGs around
They also had the reputation for making some of the most moddable open-world Action-RPGs around
But this is all since Oblivion. Bethesda has had worse stagnation than World of Warcraft in terms of improving the core product.
Since Oblivion, Bethesda's game hasn't improved. They've just re-released it a bunch, without making it better.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
7,697
Codex edge aside, they had a reputation for making some of the largest and most tangible handcrafted open-world Action-RPGs around
They also had the reputation for making some of the most moddable open-world Action-RPGs around
But this is all since Oblivion. Bethesda has had worse stagnation than World of Warcraft in terms of improving the core product.
Since Oblivion, Bethesda's game hasn't improved. They've just re-released it a bunch, without making it better.
Usually it's been worse.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,213
But this is all since Oblivion. Bethesda has had worse stagnation than World of Warcraft in terms of improving the core product.
Since Oblivion, Bethesda's game hasn't improved. They've just re-released it a bunch, without making it better.
From what I hear about Starfield, they've made it worse. But we're arguing reputation here - Bethesda had a reputation for making games that were a) Oblivion and b) highly moddable. If you had fun with that, you knew what you were getting. But with Starfield, you didn't get Oblivion-with-guns-with-snow-with-spaceships, you got something worse (Adoring Fan will remember that), and now they keep fucking with the mod scenes for their old, done-and-dusted titles (Adoring Fan will fucking remember that too).

Whether you personally liked Bethesda's output or not, they had a reputation for delivering something specific. Their latest title apparently didn't deliver that same something, and now they're rolling back some of that something from their old games.
 

Vyvian

Educated
Joined
Jul 11, 2023
Messages
219
So they really did just give shitty ini edits that could be done since launch options in the menu and called it "ultrawide support".
Incredible even by Bethesda's standards of laziness.
There are a multitude of mods they could just take and implement that does everything the right way and I will never understand why they refuse. They have rights to everything created in their game I believe.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,534
Location
Grand Chien
Because they aren't willing to spend the time, money and effort to create a good experience for gamers when they can just half-arse it and the drooling console morons who liked the show will lap it up and beg for more. I've seen people defending the update on Reddit with comments like 'just don't update if you don't like it' etc this gives you an idea of the intellectual prowess these idiots have.

I've said it before stop thinking of Todd, Emil and the other assholes at Beth as game developers, see them as rich assholes who have a cushy job telling a bunch of overworked, underpaid juniors what they want in their games for a few hours before they retire to their private beaches for the day. Then it all becomes easier to understand, these people are so far removed from normality that it wouldn't even cross their minds to spend a bit of extra cash on an update for a 9 year old game, lmao where is the ROI on that!

The next time you see Emil crying on Twitter about mean people remember that this guy is a millionaire.
 

tritosine2k

Erudite
Joined
Dec 29, 2010
Messages
1,492
Because they aren't willing to spend the time, money and effort to create a good experience
it's not just that.

These are the same guys selling products with DYNAMIC LIGHTING and SICCKXTEEN TIMES RESOLUTION on a podium

when in reality they don't even have idea what it takes (if they had they'd realize it's quixotism, or maybe they do but apparently snake oil/ quixotism sells and make no mistake on PC they lap it up just like on console ).
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
20,070
I've tried to play Fo4 on console last year, it is worse. There is not a single UI mod for console Fo4 and all useful big mods are also not available. At best you can get some extra weapon mods, some environment mods and a bunch of stupid village crafting mods.
 

Gargaune

Magister
Joined
Mar 12, 2020
Messages
3,213
Guys! Guys! We were wrong, they totally fixed it! Forget about RTX or the renderer or whatever, they fixed THE CREATION CLUB!



I take it all back, this is the best next-gen update ever! Sure, nVidia users will still CTD whenever they fire a gun if they don't disable the on-by-default Weapon Debris setting, but NOW YOU CAN GET ALL THE CREATION CLUBS! PRAISE TODD!
 

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
2,956
So they really did just give shitty ini edits that could be done since launch options in the menu and called it "ultrawide support".
Incredible even by Bethesda's standards of laziness.

This is not new for Bethesda. They did the same thing for 76.

https://www.shacknews.com/article/1...ultrawide-monitor-support-disappoints-players
Instead, it's simply a modification to the game's INI file, which means that its original 16:9 aspect ratio has been stretched to accommodate the 21:9 resolution instead of being a true change in display.
 

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