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Interview Fable 3 Has Followers

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Brother None said:
SuicideBunny said:
you can lose experience by making a choice that doesn't sit well with it?

It's an experience/reputation hybrid, but it's not like the concept of losing experience through making the wrong choice is novel to RPGs. It's been a staple of RPGs since forever, though cRPGs have somewhat avoided it because punishing the player is scary, so it's usually only death as does it. It's nothing new, tho'.

I don't really like the concept of losing experience because of a choice. Don't we learn from our mistakes? Even a bad choice can make you wiser, more cautious and with a new perspective on things. Punish the player all you want via other methods like losing money, property, items or making other people hate you, but I think experience should be given regardless of choice.
 

Der_Unbekannte

Educated
Joined
May 12, 2010
Messages
554
Location
The Republic of Krautland
Peter Molyneux said:
I think it suffers from being a mature game so how does that fit into [Microsoft's family-orientated Kinect presentation]?

Fable is a mature game? Well I didn't know that farting and chicken kicking makes you mature.


Anyway.
The system of followers might be interesting.But ultimatly it just fucks again with a "bad" playthrough.
 

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