Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Equipment should weigh less when equipped

Quilty

Magister
Joined
Apr 11, 2008
Messages
2,413
Shemar said:
JarlFrank said:
Yeah, I'd love an inventory system that lets you put different things on your body and only these things will be usable in combat. If you want to haul loot you can put it in some "storage" inventory which is not accessible in combat, or in dangerous situations (or on any map where there are still enemies). That way you can still pick up a variety of items, but not carry 50 swords into combat at the same time just because you have 100 strength and can carry thewm all.

JA2 does that (1.13 patch, advanced inventory). Not only can you not access the backpack in combat, but you also lose significant action points if you do not drop it. It's the coolest inventory management system I have seen.

what? I been losin mah action points all this time? someone's gonna answer for this

suits me right for not reading my readme I guess
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Shemar said:
JarlFrank said:
Yeah, I'd love an inventory system that lets you put different things on your body and only these things will be usable in combat. If you want to haul loot you can put it in some "storage" inventory which is not accessible in combat, or in dangerous situations (or on any map where there are still enemies). That way you can still pick up a variety of items, but not carry 50 swords into combat at the same time just because you have 100 strength and can carry thewm all.

JA2 does that (1.13 patch, advanced inventory). Not only can you not access the backpack in combat, but you also lose significant action points if you do not drop it. It's the coolest inventory management system I have seen.
I'm shocked. You actually posted something that makes sense.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom