MetalCraze
Arcane
Epic has little to do with UT.
The only UT they've made was UT3 and we know how it turned out.
The only UT they've made was UT3 and we know how it turned out.
Bullshit.MetalCraze said:Epic has little to do with UT.
MetalCraze said:It always looked to me like Epic was just doing maps for it here and there while Digital Extremes was in charge of the gameplay itself - which also explains the huge gap in gameplay even between UT3 and UT2k4.
Like UT3 was made by people not knowing what they are doing.
MetalCraze said:UT 2004 is Digital Extremes.
UE2 is also a console engine, UT2003 was multiplatform (google Unreal Championship)
ortucis said:I enjoyed Unreal 2 more than Unreal 1 (which was just a Quake/Doom clone).
U2 tried to have NPC interactions as well back then.
PC gamers like TOTALLY pirate everything, like OMG. Even good games. We really wanted to make good games but piracy forced us to make Unreal 2 about boobs and spacemarines and arm-mounted black hole guns instead. Also, we're gonna let the PC finish, but consoles are the most money OF ALL TIME!
LOL, just kidding BROS, please please Pleeeeeeease buy our new shit, we totally hate all those greedy fuckers who said all the money's on TV games.
Morgoth said:My god, what's with all this Epic hate?
At least Epic is still independent and can make whatever they please. Unlike some publisher-owned maggot devs that make games directed by their marketing team.
Zarniwoop said:See Unreal 2; Unreal Tournament 4 being called Unreal Tournament 3 to cater to consoletards; my previous post linking to their previous console discksucking to now pretending to be BROS again. They turned to the dark side even before Activision
was a bad idea.Tim Sweeney, : "PCs are good for anything, just not games"
ortucis said:I enjoyed Unreal 2 more than Unreal 1 (which was just a Quake/Doom clone).
U2 tried to have NPC interactions as well back then.
Dantus12 said:What does it mean. Every aspect of Kinect is being forced upon devs via :
1. tools, even tools like Max and Maya
2.Transition tools, various SDK kits being already implemented via various publishers demands, and huge parts of flexibility being lost because it's easier, meaning cheaper.
Uniformity being achieved (think boy bands). Every tools is affected.
It will make Kinect the essential thing.