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KickStarter Eiyuden Chronicle: Hundred Heroes - From Suikoden creators

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
November 2022 Update (24th)
Hey there heroes!

The holiday season is quickly approaching, so hopefully that means good food, good family time, and good gaming! For those who haven’t checked out Eiyuden Chronicle: Rising, now could be a great opportunity to do so!

Now, let’s discuss some quick logistics!

We’re going to be reaching out to premium backers throughout November with regards to their special rewards. It’s taken a while, but we've put the right processes in place and development has reached a point where we can start putting the wheels in motion. Thank you so much for your patience!

**PRODUCTION UPDATES**
Character Profile
Clarke

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Home: The League of Nations
Gender: Male
Age: 55
Favorite Drink: Herbal tea
A middle-aged divorcé who manages the theater.

Not much fazes him anymore, but every now and then he'll discover some new play and gab about it with the passion of someone younger.

In the past, Clarke put so much energy into his theater troupe that his wife left him.
It was a difficult time.

At the theater, he always wears a suit and coat.

He's careful about how he presents himself, in keeping with the sense of wonder and imagination he wants to project on stage.

"The stage is my life, and I live for the stage. Ladies and gentlemen: tonight, for your enjoyment, I present this fleeting dream. Let the show begin!"

Character Common: Kawano
Clark is a man who loves the theater, but he is a presenter and an organizer, not the showman himself. I wanted to give the impression that he was always considering his next scene...so I gave him a slight look of consternation.
The theater in the game is going to have a huge number of variations when it comes to character interactions, so I'm excited to start experimenting with them!

Murayama's Monthly Development Report
The Theater System

The main town in Eiyuden Chronicle: Hundred Heroes will have a lot of mini-game facilities, one of which being The Theater.

This works by assigning characters roles in your play of choice, and then having them perform to their friends.

Depending on the character, you can enjoy watching them play their roles faithfully, over enthusiastically, fumble their lines, or shorten them on purpose! This variety should be a lot of fun to watch unfold.

Isn’t it exciting to imagine how Nowa, Seign, Marisa and the others will react in their roles?
We want to have a system in Eiyuden Chronicle: Hundred Heroes that lets as many characters as possible have their time in the spotlight. The theater is one such system.

We hope you look forward to seeing how your favorite character performs on stage.

Not only that, but we’re also recording voice lines for the theater and the experience has been filled with enthusiastic performances, laughter and praise.

This dialogue contains some 15,000 lines of text, which is roughly the amount you would expect to see in a regular game.

A Word from the Team
J-diary vol.7

Hello, Murakami J here.

Now the mayhem of TGS has passed, we are all hands on deck and busy every day.

Thanks to the hard work of our team, we finally have the basic materials for the main characters and backgrounds, so we are pushing ahead with making the remaining materials.

Since much of my day is filled with a lot of meetings and supervision work, I’ve been working on adding material little by little once my regular work is done. I’ve recently been making characters for the hot spring scenes and such.

Simply putting characters into hot springs is tough in Eiyuden Chronicle: Hundred Heroes. One scene alone means X(100 + α) more cuts to make (lol).

To that end, and to avoid panicking down the road, I'm doing my own work whenever I get a chance.
But in doing that, I’m faced with a number of questions.

For example, “Isn’t it weird for this character to wear a hat in the hot spring?” or “They’ll have to tie their long hair up before getting in the water,” are just for starters. What about what they’re wearing under their outfits?

I approached one character after the other, putting together bath time versions for each, and after a while it’s now possible to tell who is who, even in their bare pixel form! How cool is that?

I was actually a little worried.

You see, usually changing the costume, accessories or other distinctive features like a character’s hairstyle on their pixel art is likely to make many of them look the same as one another, especially as there are so many. But that didn’t happen this time. The individuality of each character is pretty clear.
I think this comes down to everyone having unique physiques and physical expressions—something we talked about a few times at Tokyo Game Show.

I thought changing even the quirky hairstyles would be difficult, so I was very happy in a humble way (even though I made them myself...lol).

So, I hope you look forward to the hot springs bringing out a different side to the characters.

Eiyuden Chronicle: Hundred Heroes is filled with a lot of things to enjoy outside of the main storyline, so I’m sure things will only get busier for us going forward.

These elements aren’t just bonus content and each has a meaningful place within the game. We want to proceed without forgetting to focus on even the smallest of details.

Ahhh...

Talking about hot springs is making me want to go to one, myself.

It’s becoming the perfect time of year for them.

Come to think of it, how many countries in the world have a hot spring bathing culture?
I should find out.

MURAKAMI J

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cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
December 2022 Update
Hey there Heroes,

We’re charging towards the new year, and we have another exciting update ahead!
Before we jump into that, we also have a quick campaign update to share, as we’ve begun initial reach outs to premium backers in order to gather information for their premium rewards.

If you’re a premium backer and we haven’t been in touch with you yet, then don’t hesitate to contact us at eiyuden@theyetee.com with the header “PREMIUM BACKER” so we can make sure you get your reward!

**HOLIDAY COMMENTS**

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Murayama
Happy holidays!
This is our third new year since starting our campaign for Eiyuden Chronicle: Hundred Heroes back in July 2020. I knew developing a JRPG would take a long time, but this has taken longer than I anticipated.

Looking back on it, it’s had its share of tough moments.

We spent months ahead of the campaign’s launch preparing what we would need. Of course, there was a lot of work involved in creating the trailer video and putting together the game content we could show, but shooting the live-action movie for the campaign trailers was a challenge.

We shot the whole thing in one day, but had to walk between each of the shooting locations. At key moments, I was dressed in a yellow shirt with a cloak and pots and had to raise my voice. By the time we reached the last scene in the evening, I was so exhausted that I lost my voice.

Not to mention, there was one scene where I shouted “Eiyuden!” to summon my friends to come and help me, but apparently there was some background noise so I had to record that part again later…all on my own.

But I did it. In a nearby playground.

A lone man, recording himself shouting “Eiyuden!” I must have looked so suspicious.

And with that in mind, thank you again for all of your support this year.
Please continue to support us just a little longer next year.

Kawano
Kawano here.
The end of the year has really crept up on me so soon it surprised me.
How will you be spending your new years?

My work on the character illustrations is approaching the final stages, but there’s still work to be done, so I’ve also been helping a little with the pixel art recently. In particular, pixel art of the ingame food.

I’m pretty nervous about having my work amongst that of all the wonderful pixel artists, but I wanted to focus on showing delicious food that each of the characters would enjoy. Like the kind seen below (although this may not actually turn up in the game).

Murakami
Happy Holidays!

Hello everyone, Murakami J here.
It’s become that exciting time of year again.
We don’t typically use the term “happy holidays” in Japan so it feels a little weird for me to say, but I think this excitement is universal at this time of year. That being said, these past few years, I’ve been more impatient than excited that a year has already passed, and haven’t been able to enjoy it at all (lol).

I’m going to work really hard to make sure Eiyuden Chronicle: Hundred Heroes is released so I can finally enjoy the year end celebrations.

Other members of the team may have mentioned this already, but we’re finally reaching out to our premium backers. And once again, I am reminded of the difficulties that come with taking care of and communicating with so many backers from so many different environments, all while juggling production of the game. I apologize for all the awkward correspondence.

I'm sorry for any concern or anxiety we may have caused over the course of this project, but we're doing our best to ensure that we meet your requests to the best of our ability. If you have any concerns then please check with the team at eiyuden@theyetee.com and thank you in advance for your cooperation.

And that’s where I will leave you for today. It’s a little early, but I hope you have a wonderful new year.

Murakami J

Komuta
Komu-nichiwa and komu-banwa everyone. Happy Holidays!
What’s that, the third time I’ve wished you all a happy holiday now?

I feel like I'm saying the same thing every time, but whenever I do get in touch with you all I remember that we're making Eiyuden Chronicle: Hundred Heroes together with you, and that gives me the strength to keep going. Thank you all so much!

Production on Eiyuden: Hundred Heroes continues at a clip as we start to incorporate components into the main build. Various problems may arise as we insert prototypes and confirmed specifications into the build and we have to solve these one by one, but we work with the team every day to find solutions.

Sometimes our discussions are amicable, sometimes they're controversial. And sometimes, we're forced to change specifications altogether. But then we get ideas to turn these changes into positives and the team works together to improve the final product. This year was one we were able to use to further add to that level of perfection.

We were also finally able to show off some in-development footage at Tokyo Game Show this year. I think we got across everything we wanted to.

As for our Premium Backers who supported us with the Become an NPC, Become an Enemy, Add your Cat to the Game, etc. tiers that will be added into the game itself, we've recently sent emails out for. These are to confirm the details for your promised content. Thank you for your patience during this long wait!

We've already received responses from many of you, and have been soothed by the photographs of everyone's cats, dogs, and other pets (lol).

We will make a start on creating the data that will be incorporated into the game based on all the information we have received. And if you haven't gotten an email yet, the please check the following:
Twitter eiyuden@theyetee.com

This message ended up being kind of clerical, but we're now in the final stages of the game's development. We're going to start showing everyone screenshots of the game from the beginning of next year, so we hope you're looking forward to that.

I hope you all have a Happy New Year!
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
CONQUEST OF THE SANDS sounds refreshing and interesting
Be a part of Eiyuden Chronicle history and vote for DLC3!
Vote now to determine DLC3 for Eiyuden Chronicle: Hundred Heroes!
Cast your vote

Join the Eiyuden Chronicle Discord server to discuss the choices.

Pick your favorite scenario from the DLC choices listed below:

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TALES OF THE YOKAI HUNT
Featured heroes: Iugo, Mio, Hakugin, etc
Sample Story: Join forces with a samurai Iugo, a ninja Mio, and a swordswoman Hakugin on a secret mission from the East Reach to put down the escaped yokai (monsters). Survive challenging boss level battles!

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CONQUEST OF THE SANDS
Featured heroes: Yuferius, Barnard, Scarlet, etc.
Sample Story: A tale of honorable war between the sandwalkers and their rivals the desert mercenaries. Embark on an eccentric journey with Yuferius, Barnard, Scarlet, and other exciting figures from this installment.

d9ed8e284f8c2dc07cfae47d0085a108bf208d89.png

ELDEN MAGICKS
Featured Heroes: Markus, Milana, Quinn. etc
Sample Story: Journey through the story of the origin and collapse of the once prosperous Elden Realm and discover the secrets of the rune-lenses! The collectors will not want to miss this supernatural story involving Markus, Milana, Quinn, and other mysterious characters.

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KINGS OF THE NEIGHBORHOOD
Featured Heroes: Dr. Corque, Code L, Frida, etc.
Sample Story: Partake in fun town activities with Dr. Corque, Code L, Frida, and more entertaining characters roaming around the town where Nowa's Alliance is headquartered. Play against the most challenging Beigoma game opponents, test your culinary abilities in cooking battles, and try new Eiyuden Chronicle minigames.

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MAGICAL GIRLS, ASSEMBLE!
Featured Heroes: Mellore, Carrie, Momo, etc.
Sample Story: Mellore, Carrie, Momo, and other magical powered girls set off on a hilarious story that is too cute to pass up. The Alliance forever changed after a bit of girl power was poured into the mix. Faceoff against mind bending unique battle scenarios and leave it to the magical girls to save the day.

Cast your vote @ https://505.games/DLC3

Join the official Eiyuden Chronicle Discord community at https://discord.gg/eiyuden to discuss the DLC3 options!

Be a part of Eiyuden Chronicle history, help decide the future of the fra
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
January Update 2023 (25th)
Hey there heroes!

We hope 2023 is off to a good start for everyone!

We've been pretty busy working hard to incorporate the premium rewards into Eiyuden Chronicle: Hundred Heroes, but we still have our work cut out for us! If you're a premium backer and haven't received an email from the team asking for details for your premium reward then please reach out to us at eiyuden@theyetee.com!

In other news, the vote for the contents of DLC #3 is now open! We're eager to hear which story you would like to see realized, so please follow the link here to find out more and cast your vote!

**Production Updates**
Murayama's Monthly Development Report
As promised, the vote for DLC #3 is now open to the public and backers, where you get to vote on the DLC's content! Opportunities like this aren't common so it took some time to organize the vote with our publisher, but we're really happy to share the options today. We even considered totally original content at one point, but in the end we realized it would be too difficult to make a reality while keeping the amount of content under control. That's why, this time, we created some scenarios for you to vote on.

Eiyuden Chronicle: Hundred Heroes, is a game about its heroes, and so we decided to move in the direction with the heroes in mind. A story about desert mercenaries, a story of runes tied to the undead, a story about Japanese-style monster extermination, a story about the characters working behind the scenes, and a story about magical girls.

I can't wait to see which one will be chosen. Then once the decision is made, we'll need to figure out the specifics according to a pretty tight schedule, which is going to be tough.

We had another idea for a story that focused on generals during a war-time event, but it was dropped as the relevant characters would not be included in the game's initial release. For the same reason, we also dropped a story plan that revolved around Lian's martial arts training as there would have been a problem with the character's release timing.
Maybe we'll just give Lian a separate fighting game of her own lol.

Please vote for which story you would like to see, and if you have any ideas of what each story will be like then please share your opinions with us via Discord, Twitter, etc.!

A Word from the Team
Happy New Year 2023!!
Komunichi-wa, Komuban-wa! Direct Komuta here!
I hope you're looking forward to the year to come.

For a change of pace, I thought I'd share some of the development team's New Years cards! First up is this one, illustrated by ‘S’--a designer on the character team!
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Isn't the way she's giving peace signs/bunny ears with both hands really cute?

Next up for number 2, illustrated by a designer on the 3D team that we will call ‘T’!
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How cool is that sense of motion with Noa, Sei and a mystery creature. Man I wish I still had the youth to fight like these two (LMAO)

So what did you think, because I'd like to share more of these from the development staff in the future.

And, tying up with my first meal of the year I had Garoo's favorite pavlova!
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I'd never tried it before, but the way the crunchy meringue and fresh berries melted in my mouth was superb. Behind it you can see Garr's favorite food—pancakes! Those were delicious too. It looks like the Beastmen of Allraan have serious sweet tooths.

Next month, I'm hoping to be able to show you a glimpse at some new in-development materials, so I hope you'll look forward to that!

PS. We're receiving a steady stream of responses from our Premium Backers from the end of last year with your enemy designs, city item designs and pet photos, etc., but if you haven't gotten back to us yet then please do!

If, by chance, you haven't received an email from us then please reach out to eiyuden@theyetee.com with your backer number.

See you next time!
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,979
Rising is $3, is it worth trying out? I haven't played Suikoden but the art looks really pretty in these.

My understanding is that it's mainly good as an introduction to the world/supplementary world building. The gameplay seems like it would be fine, except that it's apparently ridiculously easy with no option to increase the difficulty. Can't believe the developers didn't provide the option, particularly when Hundred Heroes is supposed to offer a difficulty mode from the beginning as far as I know.

If I could squeeze even decent gameplay out of this, I'd definitely play it to get acquainted with the setting prior to playing Hundred Heroes. Probably not going to happen unless some crazy bastard releases a difficulty mod or something.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
13,583
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm currently playing. It's not a must play game, but for $3, it's fine.
Prepare for repetitiveness galore, though. To be be honest, other than characters being introduced, you aren't missing much.
 

InD_ImaginE

Arcane
Patron
Joined
Aug 23, 2015
Messages
5,451
Pathfinder: Wrath
Rising is $3, is it worth trying out? I haven't played Suikoden but the art looks really pretty in these.



The art is good, story is like a gaiden/prologue probably to the main game, but gameplay wise it's not a really good side scroll RPG. It's both easy and repetitive.
 

Derringer

Prophet
Joined
Jan 28, 2020
Messages
1,934
Suikoden 2 is an unashamed expansion pack of 1 copying bosses and reusing enemies to the point where it just copies the black background and boss setup for the final boss and end scene. Suikoden 5 is basically a half-assed to average to ok reimagining of 1 and 2 so it doesn't surprise me hearing that they're cloning 2 again. Heck Suikoden is just a anime re-imagining of the Water Margin anyway.
 
Joined
Feb 3, 2022
Messages
978
Suikoden 2 could have been interesting if there had been more time devoted to the Jowston's invasion of Highland. Most fantasy war stories and games have the player defending their territory from an invader, but never deal with the uncomfortable reality of occupying foreign people who hate your guts and view you as an invader and fight to the death trying to defend their homeland from you.
 

Derringer

Prophet
Joined
Jan 28, 2020
Messages
1,934
Suikoden 2 could have been interesting if there had been more time devoted to the Jowston's invasion of Highland. Most fantasy war stories and games have the player defending their territory from an invader, but never deal with the uncomfortable reality of occupying foreign people who hate your guts and view you as an invader and fight to the death trying to defend their homeland from you.
The Highland invasion is basically just a footnote climax clone of the invasion of the enemy at the end of 1, they just skip over it for celebrations. In Tactics Ogre at least they had an ending with the mc getting shot or with FFT with Delita getting stabbed.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
February Update 2023 (22nd)
Hey there heroes!

We’re already wrapping up month two of the new year and have a lot of fun things to share, so let’s just jump into it!

Murayama's Monthly Development Report:DLC3 Content

The poll DLC3 that we mentioned in the last update has closed and its content has been decided! DLC3 will focus on the story of the Skeleton King Markus and a mysterious young girl named Milana who somehow share a history with an old, once prosperous kingdom.

Markus was actually a character selected by backers during the Kickstarter campaign, which is probably why so many felt such a strong connection to him.
We honestly had no idea which direction the vote would go, as some of the proposed concepts included characters that have already appeared in Eiyuden Chronicle: Rising, such as Iugo and Mellore.

Not only that, but each option had something of a theme to it.

Story 1: Tales of the Yokai Hunt has a focus on the Far East, with Japanese-centric elements such as samurai and ninja.

Story 2: Conquest of the Sands is a desert-themed, hard-boiled tale with Middle Eastern-inspired characters and Sharkmen.

Story 3: Elden Magicks was the winning selection and tells a tale of a kingdom long abandoned that may hold clues to the secrets of the rune-lenses.

Story 4: Kings of the Neighborhood would dive into a story all about overcoming adversity through mini-game-esque competitions and such, giving the townsfolk and store-owners their chance to be in the spotlight.

Story 5: Magical Girls, Assemble! would have brought together classical magical-girl and super sentai archetypes like those seen in Sailor Moon and Power Rangers.

In terms of story, I thought Kings of the Neighborhood would have been interesting, but the characters were a little weak. That being said, I would have used Frida from Eiyuden Chronicle: Rising as the main character.

I always like to participate in the #hundred-heroes-chat on the Hundred Heroes Discord channel (https://discord.com/invite/eiyuden) on the weekend following that month's Kickstarter update! I was really happy to see everyone chatting about their concerns and feelings surrounding each proposed story.

I'm often asked if we'll make any of the proposed stories that weren't selected.

Hmmm, I wonder (lol).


A Word from the Team 
J-diary vol.8

Hello. Murakami J here. Good news! I'm finally seeing the light at the end of the tunnel in my endless pixel art creation journey.

Congrats to me!

I've been making games for a long time, but I've never had to create pixel art for so many neverending days before. Despite us now living in an age where pixel art creators are a dying species, the staff members all never lost their nerve despite all the redo orders and worked extremely hard.

Thank you.

Of course, I've been doing other thing aside from pixel art... But due to how neverending it seemed, the pixel art definitely proved to be the scariest part of it all.

At first I thought "What were we thinking, starting a project like this? The amount of work we have to do is unreal..." Feelings of regret and unease made me feel like I was going to slip over to the dark side several times, but now I feel peaceful and happy that I was able to complete things in this style.

It's all thanks to everyone being here with us and giving us your support.

Thank you.

Ohh, thank you...

END

...No, wait, I still have a lot of work left to do!! (LOL)

The momentary feeling of relief made me unconsciously slip into a trance. Sorry.

Time for a serious update. I've seen the light at the end of the tunnel when it comes to the pixel art, but I still can't let my guard down yet. Currently, I'm working on the remaining basic character resources as well as special resources for events and stage-related things... My days of fighting aren't over yet.

I'm also reaching the finish line when it comes to the background resources, so I'm currently preparing to get together the composition for each scene.

The basics for the event scenes and other various elements have all been completed.

Director Komuta and the voice recording staff members have also been preparing for the recordings for days and seem very busy.

We've also entered the production phase for Kickstarter backer rewards. (We've been receiving replies from everyone - thank you so much! But we still have yet to receive a reply from everyone, so if you still have yet to reply, please check out this link!)

There are a lot of things to prepare for this as well, so things will still be crazy for a while.

Our production phase is heading toward its peak, and we're getting busier day by day. Everyone is harrowed by their own deadlines every day, and we want to make sure we don't panic, give up, or compromise so that all the effort we've put into this so far doesn't go to waste.

Oh, that reminds me. Since we're nearing the end of our pixel art production, I decided to release a character video in this update. It'll be coming to you together with an explanation from Director Komuta.

It still doesn't have voices yet, but I hope we can continue to show you in-game content now and then that doesn't spoil anything up to the time when the game is finally released.

I hope you're all excited!

MURAKAMI J

Komuta D's Sneak Peak

Komunichi-wa, komuban-wa, Director Komuta here!
Remember the glimpse section I mentioned in last month's member comments?

We’re calling it "Komuta D's Sneak Peak" (J's idea)
In this month's issue, we'll show you a glimpse of a fresh out of the oven, full-length skill attack, as Producer J mentioned earlier.

So, what do you think?
A variety of actions that make the most of the characters' personalities like this will greatly enliven the battles!

Hm? Are we okay showing off these characters?
Eh, why not?
And who's the beautiful lady with the blond hair?! Moving on!!

We plan to keep giving sneak peaks of the game while it's in development, so please stay tuned.

(Finally... FINALLY, we're getting around to showing some stuff).

See you next time!
 

jimster

Educated
Joined
Oct 2, 2021
Messages
121
Why are they announcing 3 (maybe more?) DLCs before the game releases? Someone said they were "kickstarter stretch goals," so as a reward for fans paying them more they get... more small DLCs they have to pay for to get all the content in the game? Wtf. What happened to just pricing your game what it's worth and getting paid from that, then if you want to add more content down the line do a full expansion. And if suckers want to give them money before the game comes out (supposed to be the publisher's job), they can do that all they want. I just hate seeing all the little price gouging DLCs on a store page.
 
Joined
Oct 9, 2015
Messages
2,095
Location
DFW, Texas
Heck Suikoden is just a anime re-imagining of the Water Margin anyway.
So long as there's no attempt at updating it "to meet the expectations of modern global audiences," then retelling a story from classical literature is about as monocle'd as it gets in video game writing.

Video game writers aren't competent enough to create new ideas out of whole cloth and aren't grounded enough in reality to use the natural world or real life people and events as a basis. Telling the industry to take inspiration from classical literature is probably the best possible advice within the industry's present capabilities.
 

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,769
August Update 2023 (To Post Sep 6th)
Hey there, Heroes! We’re slightly late this month as we’re gearing up for Tokyo Game Show 2023. We hope everyone is as excited for Japan’s biggest video game convention as we are, but don’t worry! We still have some fun tidbits to share in today’s update so let’s jump in!

Platform Selection Emails

We’ll be sending out Emails soon for you to select your physical platform of choice for Eiyuden Chronicle: Hundred Heroes. The header will be “Eiyuden Chronicle: Hundred Heroes Backer - Physical Edition Reward Platform Selection Email”

Due to the tight timeline we need to receive responses by Wednesday September 20th, 2023. In the event that we do not receive a response we will need to order the initial version listed on the survey.

Please note this is ONLY for Physical editions and not digital editions. Physical editions have longer lead times so we are asking for that information now. We’ll be asking for your digital edition platform choices at a later date.

Development Updates:

Murayama's Monthly Development Report

There are more than a hundred heroes appearing in Eiyuden Chronicle: Hundred Heroes.

I'm organizing the profiles for those heroes.

Of course, the world of Eiyuden Chronicle is different from the real world (y'know, Earth). Does a year have as many days as it does in the real world? Do they have concepts for days of the week? Do the days of the week have the same names as they do in the real world?

In our world, the concept of days in a year, days of the week, and months of the year are the result of historical trends. So naturally those in this imaginary world should be different, right?

But while the concept of totally original days of the week and months is pretty fascinating, it's also difficult to wrap your head around, and I’m not sure if adding explanations for each different thing is a good idea or not.

Not to mention these characters will speak languages from all over the world (Japanese, English, French, German, Chinese, etc.). I wonder how that would change things.

Of course there are words and phrases in these languages that exist due to their history. So does their existence mean that there was a similar historical process in this fictional world?

As a compromise, in my mind, each fictional world speaks its own language, has its own customs, counting of the moon, and days of the week, but to some extent they are expressed in a form that is translatable and understood by people in our world.

That's what's been going on in my head.

I fear that if I keep going down this rabbit hole I might lose my mind.

Komuta D’s Sneak Peek

Komunichiwa, Komubanwa, Director Komuta here!

I'm back this month with a little sneak peak that I'd share.

There are so many characters in this game, more than 30 so far, but there are still many more to come.

More than 100 total, to be exact!! (LOL)

And all of these characters need voices, not just for the scenario but the theater and mini-games too.

You can choose between English and Japanese voice acting too, as seen here.

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You can choose to have no voices too, of course, but that would be such a shame!

I want you to hear every cast member's masterful and fascinating performances at least once.

This time I'd like to introduce four new characters and their Japanese voice actors.

▼Dux Aldric CV Jouji Nakata

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An ambitious political and military mastermind who commands a powerful faction of the Galdean Empire that is second only to the imperial family's. He seeks to unlock the true essence of the rune-lenses and create technology that can be used equally by all.

▼Chapell Winlart CV Kiyosato Takaya

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A young Galdean general who serves under Dux Aldric.

▼Perrielle Grum CV Maaya Uchida

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The young countess of Grum, a small country in the League of Nations. She's sharp as a tack, a go-getter, and full of fire. Where others mince words, Perrielle sharpens them for the kill—and people deride her for that lack of demureness. "She'd be a lovely girl," they say, "if she wasn't always braying.

▼Melridge CV Yohei Azakami

fcbd213434a97e8812783c7d6f8e481f0a47de9d.png


A young scholar who specializes in natural history. He yearns to know of every last thing in the world, and exactly how it got there. He also happens to be a genius tactician, and will be a valuable asset to the protagonist.

Introducing the cast now of all times. You must already know what to expect from... Ahem.

Onward to Tokyo Game Show 2023!!
 

Häyhä

Arbiter
Joined
Apr 9, 2020
Messages
1,426
Location
Hyperborea
Still think that the 2D characters in the 3D environments look out-of-place and the run animation is just too yanky. The battles look better. Overall I'm happy that it's finally coming out, hopefully it manages to capture the spirit of the first Suikoden games.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
10,593
Location
Nottingham
One of the few decent looking games on the Direct. Wouldn't say I was hyped for it, but I will be keeping an eye on it.
 

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