I was torn between General Gaming (assuming the name change isn't permanent) and strategy gaming. But previous Kodex Kritikal Konsensus was that cardboard games went into GG.
So. Eclipse.
http://boardgamegeek.com/boardgame/72125/eclipse
Anyone else played it? It's really good, although some techs are a bit unbalanced. (Especially plasma missiles). It feels very similar to Twilight Imperium but the game is faster and generally features a lot more player interaction. Whereas Twilight Imperium games often end up having the players sitting on their pile of slowly expanding plastic (with maybe 1-2 fights towards the end), eclipse usually sees a lot of smaller fleet engagements as ships are cheap(ish) and rewards for fighting immediate. What I paticularly like about the game is the resource system, made up of Influence (round discs in the picture above) and population (wooden cubes). Every player has a civilization sheet like this:
You'll notice markers for Science (pink), Economy (Orange) and Materials (brown) on the right side. You can also see some of the influcence discs have been moved to actions (INFluence, BUIld and MOVe haven't got any on them. EXPlore, UPGrade and RESearch do). Likewise, some of blues population cubes have been moved to planets of the same colour in areas he has Influence in on the map. Every turn, he currently generates 10 economy, 6 research and 8 materials. At the end of the turn, he will have to pay -10 economy in upkeep for the actions he has taken. It is quite possible (and common) for players to go bankrupt during a turn, forcing them to retreive influence markers from the map (and population cubes if he had populated any planets in the systems he abandons) as his empire crumbles under the economic strain.
Above the population cubes are the players researched technologies (bought for Science when you perform the Reserach action. A number of random technologies are revealed and become available for research at different Science costs every turn). They fall into 3 categories. Explosion (offensive), Grid (defensive) and Cog (Economy). the more technologies you have of a given type, the bigger a rebate you gain (up to a set maximum as defined by the technology you're purchasing) on subsequent tech upgrades in the same category. Furthermore, having a lot of researched tech in a category is worth victory points (orange shield).
Along the top are the civilizations schematics for interceptors, cruisers, destroyers and starbases. Once you've reseached a technology, you can use th eupgrade action to place tokens with it on your schematics. This will give your ships better hulls, targetting computers (making it easier to hit), shields (making you harder to hit), more range, better initiative (making you hit first) or more energy (used to power weapons, engines and some of the best targetting computers/shields). Ships, starbases and some system upgrades (orbitals, monoliths) are bought with MAterials using the build action.
The track on the left contains ambassadors, which allow you to place a population cube on them as long as you maintain an alliance (and don't attack) the player that gave them to you. It can also contain reputation tokens, which are gained from fleet combat and are worth 1-4 victory points.
Playtime is roughly 30 min per player in the game. (So a full 6-player game takes ~3 hrs). Which is about half of what a twilight imperium game typically takes. The rules are fairly simple - especially if everyone plays one of the "human" factions since they're all identical jack-of-all-trades with no special rules. If you've been meaning to pick up a cardboard 4x game this comes highly reccomended.
So. Eclipse.
http://boardgamegeek.com/boardgame/72125/eclipse
Anyone else played it? It's really good, although some techs are a bit unbalanced. (Especially plasma missiles). It feels very similar to Twilight Imperium but the game is faster and generally features a lot more player interaction. Whereas Twilight Imperium games often end up having the players sitting on their pile of slowly expanding plastic (with maybe 1-2 fights towards the end), eclipse usually sees a lot of smaller fleet engagements as ships are cheap(ish) and rewards for fighting immediate. What I paticularly like about the game is the resource system, made up of Influence (round discs in the picture above) and population (wooden cubes). Every player has a civilization sheet like this:
You'll notice markers for Science (pink), Economy (Orange) and Materials (brown) on the right side. You can also see some of the influcence discs have been moved to actions (INFluence, BUIld and MOVe haven't got any on them. EXPlore, UPGrade and RESearch do). Likewise, some of blues population cubes have been moved to planets of the same colour in areas he has Influence in on the map. Every turn, he currently generates 10 economy, 6 research and 8 materials. At the end of the turn, he will have to pay -10 economy in upkeep for the actions he has taken. It is quite possible (and common) for players to go bankrupt during a turn, forcing them to retreive influence markers from the map (and population cubes if he had populated any planets in the systems he abandons) as his empire crumbles under the economic strain.
Above the population cubes are the players researched technologies (bought for Science when you perform the Reserach action. A number of random technologies are revealed and become available for research at different Science costs every turn). They fall into 3 categories. Explosion (offensive), Grid (defensive) and Cog (Economy). the more technologies you have of a given type, the bigger a rebate you gain (up to a set maximum as defined by the technology you're purchasing) on subsequent tech upgrades in the same category. Furthermore, having a lot of researched tech in a category is worth victory points (orange shield).
Along the top are the civilizations schematics for interceptors, cruisers, destroyers and starbases. Once you've reseached a technology, you can use th eupgrade action to place tokens with it on your schematics. This will give your ships better hulls, targetting computers (making it easier to hit), shields (making you harder to hit), more range, better initiative (making you hit first) or more energy (used to power weapons, engines and some of the best targetting computers/shields). Ships, starbases and some system upgrades (orbitals, monoliths) are bought with MAterials using the build action.
The track on the left contains ambassadors, which allow you to place a population cube on them as long as you maintain an alliance (and don't attack) the player that gave them to you. It can also contain reputation tokens, which are gained from fleet combat and are worth 1-4 victory points.
Playtime is roughly 30 min per player in the game. (So a full 6-player game takes ~3 hrs). Which is about half of what a twilight imperium game typically takes. The rules are fairly simple - especially if everyone plays one of the "human" factions since they're all identical jack-of-all-trades with no special rules. If you've been meaning to pick up a cardboard 4x game this comes highly reccomended.