sproket
Novice
- Joined
- Mar 12, 2010
- Messages
- 35
Hi all,
Sorry for the long absence. I'm moving to a new house so my weekends have been busy lately.
My milestone for goldchest 0.3 is to get all the economy working - and I'm pretty far along - most of the shops done etc..
I'm trying to decide on how to handle encumbrance. Currently I'm checking on any transaction if it would result in the weight carried exceeding the max weight the player could carry. This is complicated.
What I think is that I should just allow the character to become encumbered if they want - the negative effect would be they would only get 1 move in combat. (I wont' have the drop menu in combat - so players would have to be careful about this).
This leaves it up to the player to be smart about what they are lugging around with them.
What do you think?
Sorry for the long absence. I'm moving to a new house so my weekends have been busy lately.
My milestone for goldchest 0.3 is to get all the economy working - and I'm pretty far along - most of the shops done etc..
I'm trying to decide on how to handle encumbrance. Currently I'm checking on any transaction if it would result in the weight carried exceeding the max weight the player could carry. This is complicated.
What I think is that I should just allow the character to become encumbered if they want - the negative effect would be they would only get 1 move in combat. (I wont' have the drop menu in combat - so players would have to be careful about this).
This leaves it up to the player to be smart about what they are lugging around with them.
What do you think?