Myobi
Liturgist
- Joined
- Feb 26, 2016
- Messages
- 1,395
The Four Horsemen of the Apocalypse strike again... "Unity", "Survival", "Multiplayer" and "Early Access".
Day ofDragons Scams
Day of
Kickstarter Page: https://www.kickstarter.com/projects/beawesomegames/day-of-dragons
- "12,123 backers pledged $533,938 to help bring this project to life."
Steam Store Page: https://store.steampowered.com/app/1088090/Day_of_Dragons/
- "16,79€ Add to Cart"
Steam EA Rules: https://partner.steamgames.com/doc/store/earlyaccess#5
2. Do not make specific promises about future events. For example, there is no way you can know exactly when the game will be finished, that the game will be finished, or that planned future additions will definitely happen. Do not ask your customers to bet on the future of your game. Customers should be buying your game based on its current state, not on promises of a future that may or may not be realized.
(The marked content is still not present in the "game")
1. You must include Steam Early Access branding and information about the current state of your game on any third-party sites where you are distributing Steam keys for your Early Access game. We work very hard to make sure that customers understand what they are buying when they get an Early Access title on Steam, and this expectation continues wherever Steam keys are distributed. You must include the Steam Early Access branding as well as current information on the state of your game, and a link to the Steam Early Access FAQ on any site where you are selling Steam keys for your Early Access title. Additionally, you should also include a copy of the Early Access questionnaire. You can read more in the Steam Branding Guidelines.
As stated in one of the videos, they are also arguably failing number number 5 & 6:
5. Make sure you set expectations properly everywhere you talk about your game. Be transparent with your community. For example, if you know your updates during Early Access will break save files, make sure you tell players up front. And say this everywhere you sell your Steam keys.
As there is no information such as the server not saving your progress, and...
6. Don't launch in Early Access without a playable game. If you have a tech demo, but not much gameplay yet, then it’s probably too early to launch in Early Access. If you are trying to test out a concept and haven't yet figured out what players are going to do in your game that makes it fun, then it's probably too early. You might want to start by giving out keys to select fans and getting input from a smaller and focused group before you release in Early Access. At a bare minimum, you will need a video trailer that shows gameplay. Even if you are asking for feedback that will impact gameplay, customers need something to start with in order to give informed feedback and suggestions.
... which should be self-explanatory if you endured the first video.
If you didn't watch the videos, the creators also seem to have been banned from launching the game from their Steam account, they had to use alternative accounts, that is also against the Steam TOS:
@ https://support.steampowered.com/kb_article.php?ref=6899-IOSK-9514If a developer communicates a ban request to Valve, is the offending player banned from launching that game – or from using Steam entirely? And, for how long?
The effects of the game ban are determined by the developer, and must be consistent with a VAC ban, such as being prevented from playing online with other players and/or trading items for that game. It cannot prevent the user from launching and playing the game offline. It cannot prevent the user from using Steam.
That said, if you can, take 5 seconds to fill out a report on it's Steam page, because, really, fuck these "developers".