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DarkSign MMORPG

Hajo

Liturgist
Joined
May 19, 2003
Messages
283
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Between now and then
Hello DarkSign,

do you have a sound idea of the core architecture of your MMORPG? I mean, you collected design ideas quite a while, now the time is nearing when you need to think about the technical problems :)

If someone else has input on the architecture of MMORPG cores (particularly networking and player management) please post. I'm looking for help.
 

DarkSign

Erudite
Joined
Jul 24, 2004
Messages
3,910
Location
Shepardizing caselaw with the F5 button.
You are right Hajo. Couldnt be more right. Yes I have a networking and base client guy on the team and we are discussing specs. Have been for sometime but nothing super concrete.

The "primary loop" as in the flowchart for the direction a user takes in the client as well as the network code is definitely far from decided.

We are going to look at several opensource MMO projects on SourceForge to gather ideas. Planeshift and others.

Unforunately Im about to have to head out but Ill post more when I come back.

As Hajo said, any discussion or input on this topic from any interested is welcome.
 

Hajo

Liturgist
Joined
May 19, 2003
Messages
283
Location
Between now and then
Do you have an idea how "massive" the first M in your MMORPG will be?

Basically the seem to be 2 solutions:

1) A main loop, polling all clients in round-robin fashion
2) A process or thread for each client

Both are very naive approaches as I've written them here.

I don't have real experience with it yet, but I suppose that most MMORPGs used advanced variants of solution (2). It should be able to use hardware resources much better than solution (1).

I'll most likely do the same as you and your team, and inspect a few open source systems how they approach the problem.
 

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