JarlFrank
I like Thief THIS much
Most games nowadays have lots of bloom and HDR and are generally very bright. Heck, even most older games aren't *really* dark. But darkness can add a lot to a game.
In Gothic 2, for example, nights were really quite dark. So dark that you'd need a torch to see your surroundings. Not only did it add to immersion, it also encouraged the player to return to the city and sleep till morning, and it encouraged the use of torches.
The Oblivion mod Nehrim has some dungeons that require a torch, too. One dungeon, in fact, is completely dark. If you don't have enough torches with you... have fun getting out of the pitch black dungeon when you run out of them. This dungeon was incredibly atmospheric since you couldn't see your enemies unless they were already close to you, and it added to the atmosphere of exploring an old place where no living being (it was filled with undead) resides anymore.
In Eschalon, dungeons were also so dark you had to use a torch to see anything, as were the nights.
I think darkness can add a lot to the atmosphere of dungeons (or of the wilderness at night). Many games have torches which are ultimately useless because you can see fine without them. Then there's also Thief, where darkness is obviously good for the player as the purpose of the game is not to be seen.
So what do you think? Is it good to have places in a game that are dark as fuck and require torches to find your way around, or do you prefer everything to be well-lit even in the deepest cave?
In Gothic 2, for example, nights were really quite dark. So dark that you'd need a torch to see your surroundings. Not only did it add to immersion, it also encouraged the player to return to the city and sleep till morning, and it encouraged the use of torches.
The Oblivion mod Nehrim has some dungeons that require a torch, too. One dungeon, in fact, is completely dark. If you don't have enough torches with you... have fun getting out of the pitch black dungeon when you run out of them. This dungeon was incredibly atmospheric since you couldn't see your enemies unless they were already close to you, and it added to the atmosphere of exploring an old place where no living being (it was filled with undead) resides anymore.
In Eschalon, dungeons were also so dark you had to use a torch to see anything, as were the nights.
I think darkness can add a lot to the atmosphere of dungeons (or of the wilderness at night). Many games have torches which are ultimately useless because you can see fine without them. Then there's also Thief, where darkness is obviously good for the player as the purpose of the game is not to be seen.
So what do you think? Is it good to have places in a game that are dark as fuck and require torches to find your way around, or do you prefer everything to be well-lit even in the deepest cave?