Crichton
Prophet
- Joined
- Jul 7, 2004
- Messages
- 1,212
So I'm bored of Scarface and Lego Star Wars, my copy of EU3 hasn't arrived yet and I can only work on my NWN2 module so many hours in a week, so I decided to do the unthinkable. After all the pro-Daggerfall knob-jobs I've read on this site, I decided that maybe my younger self wasn't fair to it and to give it another shot.
But how to do so? Tales of woe about VDMsound and DosBox, Fat32 and jumping, animation speed and sound glitches haunted me. So I did the only reasonable thing, I made a new partition on my beaten up old linux box and installed 98 on it (I had to pirate both 98 and daggerfall, I have no idea where either disk is if I even still have my old ones).
Installing 98 was an ordeal, but at the end of it I can play daggerfall as it was intended to be played, on an operating system that supports and hardware that people in '96 were still dreaming about.
I couldn't really remember what worked in terms of chargen, so my first character was a fearsome furry feline axe-wielding warrior and he couldn't make it out of the opening dungeon, no axes. But the game so obviously wanted me to use long blades and I'm a contrarian, so I went with a bludgeon-wielding lizardman instead.
He smashed everything in the starting dungeon and then, finding himself with no money and no prospects, decided to go where they're always hiring ... to the fighter's guild.
His first three missions were: Smash a giant scorpion, smash a bunch of rats and smash a giant spider. Those accomplished, he was accepted into the guild and given a mission to kill a wearboar. After about 2.5 hours of real time crawling through a maze smashing rats (and bats, and skeletons), he finally found the wereboar and the stupid bastard had somehow locked himself in a cage. That would have been a great time to have a missile weapon. He just smashed him with a sliver-shod quarterstaff instead. Those rats add up and he's now level 4.
On returning from the wereboar lair he was promptly given another smashing rats mission and then another wereboar mission. We'll see how that turns out. So how's Rodrigo doing so far?
Fancies himself: A defender of the weak and slayer of fearsome monsters.
What he actually spends his time doing: Smashing rats.
Why smash rats: To shut the squeekly little fuckers up.
Rats smashed: 2546.
So what do I think of daggerfall this time around? The jury's still out. On the one hand, the controls are garbage, it looks awful and I spend most of the time mindlessly swinging the mouse to kill foozles. On the other hand, the exploration provides an interest for the curious and maybe the missions will get more interesting if Rodrigo increases in rank or something.
But how to do so? Tales of woe about VDMsound and DosBox, Fat32 and jumping, animation speed and sound glitches haunted me. So I did the only reasonable thing, I made a new partition on my beaten up old linux box and installed 98 on it (I had to pirate both 98 and daggerfall, I have no idea where either disk is if I even still have my old ones).
Installing 98 was an ordeal, but at the end of it I can play daggerfall as it was intended to be played, on an operating system that supports and hardware that people in '96 were still dreaming about.
I couldn't really remember what worked in terms of chargen, so my first character was a fearsome furry feline axe-wielding warrior and he couldn't make it out of the opening dungeon, no axes. But the game so obviously wanted me to use long blades and I'm a contrarian, so I went with a bludgeon-wielding lizardman instead.
He smashed everything in the starting dungeon and then, finding himself with no money and no prospects, decided to go where they're always hiring ... to the fighter's guild.
His first three missions were: Smash a giant scorpion, smash a bunch of rats and smash a giant spider. Those accomplished, he was accepted into the guild and given a mission to kill a wearboar. After about 2.5 hours of real time crawling through a maze smashing rats (and bats, and skeletons), he finally found the wereboar and the stupid bastard had somehow locked himself in a cage. That would have been a great time to have a missile weapon. He just smashed him with a sliver-shod quarterstaff instead. Those rats add up and he's now level 4.
On returning from the wereboar lair he was promptly given another smashing rats mission and then another wereboar mission. We'll see how that turns out. So how's Rodrigo doing so far?
Fancies himself: A defender of the weak and slayer of fearsome monsters.
What he actually spends his time doing: Smashing rats.
Why smash rats: To shut the squeekly little fuckers up.
Rats smashed: 2546.
So what do I think of daggerfall this time around? The jury's still out. On the one hand, the controls are garbage, it looks awful and I spend most of the time mindlessly swinging the mouse to kill foozles. On the other hand, the exploration provides an interest for the curious and maybe the missions will get more interesting if Rodrigo increases in rank or something.