Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Cyber Knights: Flashpoint now available on Early Access

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,509
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Tags: Cyber Knights: Flashpoint; Trese Brothers



If you're ready for an in-depth stealth & squad tactics heist RPG, then Cyber Knights: Flashpoint is now ready for you!

My brother and I have been making in-depth RPGs & strategy games for over 13 years, and Cyber Knights: Flashpoint is our studio's largest game yet. Run your crew of underworld mercenaries, pulling off high-stakes heists you choose from faction power players, to survive. These heist jobs are more than just run-and-gun; expansive stealth & hacking options let you choose the right time to go loud, or see if you can pull it off without them even knowing you were there.

The heist experience our game offers is strategic and unique. Choose your jobs to build your rep without taking on too much heat. Work your network of underworld contacts to trade favors, pay bribes, and gain advantages before taking on a heist. Plan your path through multi-stage missions, and commit your crew to legwork that could reveal new opportunities or threats.

Here's what's waiting for you in EA right now, day 1:
  • 15-20 hours of story content ready for you, plus a variety of heists your contacts can offer that aren't tied to any particular storyline. We have a great pipeline of additional maps and story content already in progress, so by the time the average player has completed everything EA is starting with, it's likely we've already started added more.
  • Build your crew from six classes -- Cyber Knight, Vanguard, Soldier, Hacker, Cybersword, and Sniper,plus your Face, an indispensable cornerstone of your mercenary crew. Multiclassing and recruitment give you many options for expanding or focusing your crew's capabilities. And we plan to double the number of playable classes over the course of EA.
  • With one exception (base building), all core features of the game-- tactical stealth & combat, hacking, character classes & talent trees, the strategy layer of your underworld network, heist planning, gaining favors and advantages -- are ready to play! We decided we wanted to finish a few more options for base-building before we unlock that feature; you're going to need to pull off a few heists before you start upgrading your safehouse in any case. ;)
This is our 5th game released on Steam; we have a long track record of EA success. We use EA to invest more in the systems players find most fun and create additional storylines based on player ideas and experiences. In a Trese Brothers game’s Early Access, you never have to worry about an update breaking your save games and we guarantee the game will not linger in perpetual EA. We listen to players, add new content regularly, and deliver on our promises.

Dive in, our world is waiting for you -- in-game and out.

Join our Discord community (already 6,000+ players strong) to chat with the devs or stay in the loop on updates, guides, dev chats, and more. We're active there and in the Steam forums if you have questions or need support.

Ready for your first heist? Let's see what you got, Knight.​
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,586
looks like what people actually wanted from Harebrained Schemes

That was my thought too. It looks like a Shadowrun game where you actually get to roll a crew and choose missions, instead of just playing through a linear story with a bunch of Bioware companions.

I'm not going to spend $30 on it in EA but I am very intrigued and will be watching this one closely.
 

Shin

Cipher
Joined
Jan 5, 2015
Messages
683
looks like what people actually wanted from Harebrained Schemes
Mechanically perhaps. The Shadowrun universe and setting seems way more compelling to me than whatever's cooked up here (judging from this trailer and the Steam page). I'm not 100% a storyfag, but I do like compelling stories and interesting characters. This seems pretty stark on that front.

Having said that, it might turn up to be a good game. Not interested in any early access titles though. I'll wait for the codex consensus.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,580
Location
Hyperborea
All things considered Trese Brothers are incline and should be at least decent, hope the actual release isn't too far off.

Yeah, I don't like touching early access, so I'll wait for the full release, but I really liked some of their previous games, and there is no reason to expect this one to be worse. They seem pretty passionate and focused on making games they would like to play themselves, which is always a good quality in a dev.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom