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Grand Strategy Crusader Kings III

Joined
May 11, 2007
Messages
1,853,719
Location
Belém do Pará, Império do Brasil
Unlanded confirmed. Oddly description implies it doesn't have republics among new government types (one would expect them to be mentioned if included).
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MASSIVE OVER-INCLINE
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You DO realize that the "Unlanded Gameplay" will essentially be a glorified text spam simulator, right?
The landless gameplay is too big to fit well in just one DLC. If they wanted to focus on landless play, they should've made the main game about being a minor noble. Since they missed that, they should now work on improving things that can actually get better with DLC.
We shall see.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
4,816
Yeah the numbers of soldiers the Romans used to throw around was something else. Dudes were legit throwing 50k, 100k armies around like candy. Even before the empire.
By the time Teutoburg Forest happened they lost 20k and that was 1/10 of Rome's total military strength, so it was a huge blow. Even when Romans had 300-450k troops at their peak, they didn't muster together more than 50k all that often as they had to cover a large area, so "throwing 50k, 100k armies around like candy" is a stretch. The largest armies ever assembled at that time were around 80k (Cannae), 120k (Arausio) and 200k (Philippi, 100k on each side), and that's including auxiliaries/allies and camp followers.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,519
Unlanded confirmed. Oddly description implies it doesn't have republics among new government types (one would expect them to be mentioned if included).
incline.png
MASSIVE OVER-INCLINE
incline.png
You DO realize that the "Unlanded Gameplay" will essentially be a glorified text spam simulator, right?
The landless gameplay is too big to fit well in just one DLC. If they wanted to focus on landless play, they should've made the main game about being a minor noble. Since they missed that, they should now work on improving things that can actually get better with DLC.
We shall see.
If you look at how things went with Legends, there's no frigging way unlanded gameplay doesn't suck donkey balls.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
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16,295
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At large
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In case you haven't noticed. Crusader Kings II is in the Strategy Games section of the steam store. Crusader Kings III is in what they are calling "RPG Games" section.
 

La vie sexuelle

Learned
Joined
Jun 10, 2023
Messages
1,631
Location
La Rochelle
In case you haven't noticed. Crusader Kings II is in the Strategy Games section of the steam store. Crusader Kings III is in what they are calling "RPG Games" section.

CKII - strategy game.

CKIII - silly pop-up RPG game.

Paradoxically, this gameplay pattern makes it better for fictional mods than for a historical game. In a fantasy mod, the characters can be designed to be interesting, as can the paths of life, which in a historical game suffer from the repetition of life itself.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,519
The limiting factor on the CK3 characters/social simulation is CPU time. Because you have a huge number of characters that need to make interesting decisions and have interesting interactions but also 200 years passes in 10 hours.
 

Gostak

Educated
Joined
Jan 10, 2022
Messages
183
If you have not: Get Star Dynasties with its one, single DLC.
Less costly and likely far better (I can only compare it to CK2 myself).
Do not believe the haters or Axiom when he says it's too easy.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,519
If you have not: Get Star Dynasties with its one, single DLC.
Less costly and likely far better (I can only compare it to CK2 myself).
Do not believe the haters or Axiom when he says it's too easy.
Perfectly fine game to buy on sale. Doesn't have the expansive systems and content that CK2 has, though.
 

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