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Anime Cosmology of Kyoto & Other Bizzare Adventure Games

Mr. Pink

Travelling Gourmand, Crab Specialist
Joined
Jan 9, 2015
Messages
3,044
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Steve gets a Kidney but I don't even get a tag.
I feel like I need more games like Yume Nikki and LSD Dream Emulator in my life.

Is this game worth playing? I can't tell from the gameplay videos because of how fucking weird it is, but it looks interesting. Has anyone played this? What are your opinions?




also, Eastern Mind: Lost Souls of Tong-Nou looks promising.
 

Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
I had a thread on it sometime last year.

I think it's worth experiencing at least, it's not something that held my interest for too long. But the weird, surreal, japanese horror from mythology vibe is pretty damn cool.
 

abnaxus

Arcane
Patron
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Dec 31, 2010
Messages
10,853
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Fiernes
Could be interesting if you're interested in ancient Wapanese history and Buddhism.

I swear there's some older, similar PC98 game but I can't recall the name.
 
Joined
Aug 5, 2015
Messages
87
I grew up with Macs, so all I played during the mid-90s were bizarre adventure games. Hell Cab, The C.H.A.O.S. Continuum, The Residents' Freak Show, Iron Helix ...

Most of these titles weren't really games so much as ways to show off the storage capabilities of CD-ROMs. And our kind didn't care.
 
Self-Ejected

ManjuShri

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འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
Ebert said:
The Cosmology of Kyoto CD-ROM comes with a bare minimum of instructions, informing me in a few words how to move within the images. No goal is established and no points are scored; the game never informs me what the object is, although it discreetly tracks the levels of karma and cash I have attained and keeps an inventory of my possessions. The disc comes packaged with a large fold-out map showing the streets and principal buildings of Kyoto – circa 900, when, as Heiankyo, it was the capital of Japan. I begin to wander the streets.

The richness is almost overwhelming; there is the sense that the resources of this game are limitless and that no two players would have the same experience. I have been exploring the ancient city in spare moments for two weeks now, and doubt that I have even begun to scratch the surface. This is the most beguiling computer game I have encountered, a seamless blend of information, adventure, humor, and imagination – the gruesome side-by-side with the divine.

In this medieval Kyoto, people exist alongside ghosts, demons, and goblins. On my travels I have met – and interacted with – a dog eating entrails, long-winded old farts, tradespeople (who offered me medicines, dried fish, cloth, rice cakes, amulets, and a chance to lose money on a cock fight), a monk leading a prayer meeting, kids playing ball in the streets (one is beheaded by a passerby), a friendly guide dog, a maiden with an obscenely phallic tongue, and a gambler who taught me a dice game.

The graphics are hauntingly effective, using a wide-screen landscape format. The individual characters are drawn with vivid facial characteristics, a cross between the cartoons of medieval Japanese art and the exaggerations of modern Japanimation. The speaking voices are filled with personality, often taunting, teasing, or sexy. There is the sense, illusory but seductive, that one could wander this world indefinitely. This is a wonderful game.
 

iqzulk

Augur
Joined
Apr 24, 2012
Messages
294
Well, I watched an incomplete playthrough of this thing on youtube a couple of years ago - and it seemed pretty ffing unplayable to me based on what I saw in that playthrough. Basically, you are randomly walking the village (I imagine the actual manual to this thing could've contained something like a map of the whole place, but, alas, we'll probably never know this after all) randomly stumbling upon some special events, the same ones in the same places, again and again. And when you stumble, maybe you can use some item, which you are supposed to use there by gamedesigners, and which you've got during your previous rounds of randomly stumbling around, and maybe you don't and you die and you get resurrected as a dog or something. The events are pretty much unconnected, or rather split into pairs, where in one event you get the item needed for the completion of the other one (on the other side of town, naturally). I think, if you know what you are doing, meaning, what's exactly where and what needs exactly what, you can complete all the events in the game over the course of, like, 40 minutes or an hour. Well, that's not counting the giant in-game wikipedia on, like, 11th century Japan, its mythology, Buddhism, and the like. THAT thing - I don't know exactly how much text there is, but I imagine, there are, like, good 5-6 hours of reading (of very dry, encyclopaedic content) at the very least - and, basically, the entirety of all the other content in the game, sort of, serves as this very barebones openworld-y illustration to some of the stuff you can read about in this wiki-thing. Moreover, I'd pretty much recommend first reading the entirety of the wiki thing, because, well, it provides the context to all the events (so that it at least becomes somewhat apparent, what all that stuff was initially supposed to be "by design"), and, well, the way the game itself is made, stumbling upon them "in the flesh" first feels more, like, OLOLOL SO RANDOM XD. I think there also was some combat system to the whole thing, although I really don't remember any particulars.

I dunno, me personally, I didn't like what I saw in that playthrough, at all. Maybe that whole image of a random bunch of unconnected events and random stumbling about, triggering the same events again and again, and blindly memorizing what's located where, is not the fault of the game itself. Maybe it's just that the person who was making the playthrough, was playing in, like, particularly dumb way, and absolutely didn't know what he was doing (which he totally wasn't). For all I know, maybe the "correct" way to play this thing was exhaustively described in either its manual (which, AFAIK, at least a couple of years ago, Teh Internetz totally didn't have) or in one of its "Wikipedia" pages. But, well, as for me personally, I couldn't make much sense of the whole thing, based on what I saw - and, moreover, I'm not particularly eager to take any sort of another look at it ever again.

So, these are my two cents on the subject matter.

Also, there is another game, which seems pretty similar in terms of what's it all about, to me (being, though, more of a "linear", instead of "openworld-y", experience), although, AFAIK, it's untranslated, as of right now. I'm talking about PS2's "Hungry Ghosts". Maybe, if "Cosmology" ends up being totally up your alley, it would be totally worth it for you to look up this game as well.
 
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