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Vapourware Codexian Game Development Thread

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
3,585
I bought a better murmillo helmet asset on CGtrader. Cost me $25, but considering it's such an iconic piece of the gladiator aesthetic, I wanted it to be a really impressive model.



Unfortunately it doesn't fit out of the box onto the human asset I want to use. The human model's face and traps were too big and clipped through the helmet. The traps were a pretty quick adjustment, but the face proved to be more challenging.

Here you can see, starting from left:
- the original model
- the model with the face removed
- the model with a new neck I constructed myself
- the new model with the helmet in place



Needless to say the neck construction was the most challenging part, but I'm pleased with how it came out.





I know it looks a bit flat on top, but I don't think it matters much since that part will be covered up by the model's head and/or helmet.



I think I will work on modeling a few more accessories for this character, then try my hand at texturing in Substance Painter.
 
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