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Call to Power II mods?

octavius

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As some of you may remember my main beef with Civ 1 and 2, and even SMAC, is that once you have mastered them they tend to become very predictable. So any new game of Civ 1, 2 and to a lesser degree SMAC, develop along the same predictable lines, and thus they are not very replayable for single player at least.

For this reason Master of Orion is easily my favourite 4X game, with it's semi-random tech and asymmetric races making the game unpredictable enough to be replayable even after you have won with every race on highest difficulty.

Now Call to Power II is next on my play list. Being a Civ clone/sequel I don't have very much hope for it, but according to Wikipedia

One significant feature of Call to Power II is its support for mods. A large number of game rules are stored in text files, along with many AI scripts.

The game's community created many mods, with the primary goals of fixing the AI and balance issues that were in the original game. Later, new game play features were incorporated through mods as well. These mods allowed the community to enjoy the game more, as they fixed at least some of the worst problems in Call to Power II.

Anyone have experience with these mods?
 
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