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Review Blade and Sword slashed down at GameSpy

Saint_Proverbius

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Tags: Blade and Sword

<A href="http://www.gamespy.com/">GameSpy</A> has taken the time to <A href="http://www.gamespy.com/reviews/february04/bladeswordpc/">review</a> that little kung fu number known as <A href="http://www.whiptailinteractive.com/games_bladeandsword.php">Blade & Sword</a>, giving it a <b>2/5</b> dealies thing. Here's a clip:
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<blockquote>The tedious combat system is compounded by the limited game-saving ability. The only save option is save and quit, which boots you to the main menu, and when you restore a game, you start in a friendly village to find that all of the monsters you'd killed in the wilderness have respawned. If combat was fun, you might look at this as an opportunity to gain experience and level up, but chances are you'll simply run past the monsters to get back to where you were when you saved the game.</blockquote>
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Beats the hell out of save points, though. That said, I'm starting to kind of feel sorry for this game.
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Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

suibhne

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Saint_Proverbius said:
Beats the hell out of save points, though.

No, it really doesn't. Well-placed save points can cost you, at most, 5 minutes of real life to recover your last position; this system can impose much steeper penalities.

It blew chunks in Diablo 2, and it blows chunks here.
 

Sol Invictus

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What few people realize is that the game increases in difficulty each time you load a game. All of the monsters that you previously found easy to kill due to your level ups will become mysteriously challenging.
 

Anonymous

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And of course, they probably didnt mark this down in their Diablo 2 review.
 

Saint_Proverbius

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Exitium said:
What few people realize is that the game increases in difficulty each time you load a game. All of the monsters that you previously found easy to kill due to your level ups will become mysteriously challenging.

Okay, then that sucks much ass. If I want to save and exit and run to the store, I don't expect to return to an ass kicking when I fire it up again.
 

ecliptic

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Feb 11, 2003
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I played two or three hours of this, and initially the combat seemed fun, but even after 1.5 hours I found myself just charging through, avoiding the bad guys to get to the next mission point. And once the combat grows stale (which happens fairly quickly) little is left to look forward to.
 

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