Applegate's Breasts
Scholar
http://www.gamesindustry.biz/articles/b ... from-games
http://www.gamesindustry.biz/articles/doctors-on-call
After they milk the LCD with Dragon Age, of course.
:boggled:
http://www.gamesindustry.biz/articles/doctors-on-call
BioWare's founders believe that soon mainstream blockbuster games could drop the reliance on combat and violence to attract players.
After they milk the LCD with Dragon Age, of course.
"We talk a certain amount internally about whether you need to have combat as part of the experience. Are there possibilities to actually start separating pieces of the game and actually tailor it to the audience?" said Zeschuk, creative officer of BioWare. "Certainly the core gaming experience, folks that are used to playing games over the last ten years, they want to have those battle moments, and the fighting. But there are different audiences that would maybe just enjoy the story.
"I think it's actually possible. I think the interesting thing about it too is I don't know if it's even necessarily a technology thing. I think once we've got the breadth of audience available to us, there could be really good opportunities created by different people coming to games that are story-driven.
:boggled:
I think it's an exciting concept. It's nice to know that your choices have consequences, and that's something that BioWare has been trying to put into all its games as well. We want the player to feel like their choices have momentous impact on a personal level and on a grand level as well. So that makes the world feel that much more alive and interactive and fulfilling.