Psilon said:
Birth of the Federation was godawful. Don't bother.
Actually, *do* bother... specially if you happen to be a Trek fan!
I've been playing the game for the last decade (as many other have) and tend to disagree with the statement that it's "godawful" - it's actually one of the better and more memorable space strategy games out there. MoO 3 was godawful...
And I'm not the only fan - another thing that you have to be aware of is that even today the game has a large fanbase / mod community, found on
www.armadafleetcommand.com.
The mods are the main reason why you should give BotF a try, they help push this small gem closer to what it was supposed to be from the begining... if only the designers had done their job professionally - with more passion and love toward Star Trek and space strategy genre as a whole.
I recommend you try playing BotF with the Balance of Power or Ultimate Dominion Mod 2 installed:
BoP re-balances or changes how many internal game mechanics work to try to bring the game closer to Trek canon - and does a great job of this! - but leaves the graphics as they are in the vanilla version...
- The shiplists for all major races has been reworked to resemble more what can be seen on tv and the movies. The available ships are different then in the vanilla game...
- The galactic range and combat statistics of many ships has been completely reworked, which truly changes the way playing the game feels - works like a different, much better BotF game now with longer and more satisfying space battles then before!
- The galactic sensor range of many ships has been reduced to 1, which forces the player to rely more on Starbases for monitoring enemy ship movement (and not a few cheap scouts with sensor range 3 anymore)...
- The AI builds ALL of the ships available to it, unlike in the original game where you never saw any AI built Klingon K'vort or Federation Defiant or Sovereign classes.
- The AI builds Starbases, unlike in the original game, and this time they're truly a tough nut to crack, requiring a large fleet of vessels to take out - as it should be.
- The "build and scrap (ships)" exploit of gaining large amounts of credits because of a (kind of a) vanilla game bug has been finally removed, which forced many players to radically change their gameplay approach.
- Many additional tweaks and fixes...
The Ultimate Dominion Mod 2 concentrates more on the graphics side of things, bringing the Dominion as a playable race to the game (instead of the classic Ferengi), as well as many, many canon Trek starships that have been left out from the original game (which has always been one of the game's bigger flaws).
The Excelsior, Intrepid and the fan favorite Akira have all been modded in, are researcheable and buildable by the player as well as the AI empires, and the Dominion of course have their canon ships - the jem'hadar attack ship, breen battlecruiser and the dominion battlescruiser and (mother of a) battleship are all there...
Of course, the tech tree in all of the mods is still the old inflexible, scripted one as in the original game - which has been the thorn in the eye of many players for ages now... but if you can learn to live with that and a simplified economy and diplomacy model - the modded Birth of the Federation is imho now actually a very good and rewarding Cx4 experience...