Suchy
Arcane
http://www.next-gen.biz/index.php?optio ... mitstart=0
Is it a next-gen trend? Referring to ghouls as zombies...
I like the bit about dialogues though
Now this i definitely do not like:
I hope that "not always" equals "sometimes"...
Is it a next-gen trend? Referring to ghouls as zombies...
Honestly I don't remember a single hostile ghoul in Fallout 2 (and only a bunch in Fallout 1).The next encounter, which saw Hines beset by two staggering radiation-zombies, known as ghouls, was dealt with using the Vault-Tec Assisted Targeting System (or VATS) – Bethesda’s solution to the lack of pure turn-based combat.
I like the bit about dialogues though
It’s a section designed to introduce the player to the kind of social interactions, depth of conversation, dialogue and consequences that Hines tells us persist throughout the later game.
(...)
“This is the Vault bully, Butch, and his little cronies,” says Hines pointing at a table of youths. “They’ll start talking about how they’re forming a gang and what they want to call their gang. He wants the sweet roll that Mrs Palmer gave me, and there are a variety of different options here. I can wuss out and give it to him, I can ask him if we can share, I can spit on it and give it to him, I can tell him to go suck his head, I can insult his mom – so we give the player a lot of choices and how Butch will react depends upon these different choices, so if I choose one of these last two options he basically gets up to fight me.”
Hines instead opts to spit on the sweet roll and offer it to Butch. “I don’t want your nerd cooties,” replies Butch. “You’re going to be sorry you did that.” The choice here, says Hines, then affects how other characters view you.
“If I had egged Butch into a fight, then [the girl you met earlier] will be like: ‘I can’t believe Butch tried to fight you on your birthday – what a jerk’. And then you get more dialogue options – ‘Can’t you get your dad to get him to leave me alone?’ or ‘Don’t worry, I would have kicked his ass’.”
Now this i definitely do not like:
So I can't play a spoiled daddy's boy who, after seeing how hard are conditions and living outside the vault, gets through moral change and starts helping people - because my karma is bad and I only get evul quests?Later, Hines talks about the significance of these kinds of decisions in the game: “It’s not always about one specific choice that opens one door and closes another, it’s more about your character’s karma
I hope that "not always" equals "sometimes"...
As for the quality of the dialogue’s delivery, Hines emphasized that all the voice-acting, apart from Liam Neeson’s turn as your father, was temporary