Clockwork Knight
Arcane
Darth Roxor said:Mangoose said:Because when choosing to level up my skill in an RPG I want to risk it being useless. Right.
Yeah, that's why there should also be auto-hitting because we can't risk having a critical miss while firing a heavy lazor, when I just raised energy weapons from 1% to 5%. That would make it useless after leveling up!
I don't think it's the same thing, combat involves modifiers like dexterity, strength, defense, etc that allow for randomness; in dialogue you have determined options but whether the npc believes you or not depends on the computer's mood, turning what should be a challenge (of choosing the answer that better suits your intention) into a slot machine. Not fun or logical at all
You see it as a "risk", I see it as "will or will not the schizo computer fuck me over for acting in the same manner as last time, when I got a reward"
FeelTheRads said:Clockwork Knight said:Stop with this "cutscene, not dialogue" shit. Cutscenes don't involve choosing dialogue options. You're not sounding oldskool, you're just showing short attention span.
"Oh the screen doesn't freeze while we exchange words, must be a cutscene, even though the player takes part in the conversation"
Butthurt detected.
They no more cutscenes than Witcher's combat is QTE. But you can see how they got the comparisons, no? I mean the fucking time in AP goes out before your dialog partner finishes what he has to say. I don't know, but in real-life I wait for him before saying something myself. It's not only polite, but also useful to find out what the fuck he actually wants to say.
1 - Short time to answer doesn't happen all the time, stop parroting skyway. And in any case, my mouse was lagging and I still had time to read AND choose the option I wanted. Sorry if it's too hard for the codex geniuses.
2- I don't care about what the codex's fucked up definition of "dialogue" may be, conversation where you take part on = dialogue. conversation where you dont take part on = cutscene.
Dialogue.
Dialogue.
Feel free to criticize the form and quality, but don't make shit up.
3- "In real life I" arguments are retarded when talking about rpgs. And in any case, you just choose the option, Thorton doesn't start speaking until the other guy finishes his sentence (unless the option involves interrupting him, obv.)
Btw: In real life people usually start talking right after the other person stops, so I guess all those rpgs that let you stare at the screen for hours until you decide which answer to pick are retarded, b/cuz there totlly unliek real lief
1eyedking said:There are no skill checks in the dialogue in this game. It either gives you the line, or it doesn't - but if it does, your chance of success is 100%.
1eyedking said:Yes, only during some dialogue instances, but otherwise they behaved normally, unlike AP that has none of that.
*irrelevant shit about climbing and headshots*
stop flipflopping around, if you wanna talk about dialogue checks, then stick to dialogue checks.
AP has dialogue checks. Fail or Sucess, against your skill. If you are below the requirement, you don't get the option. Whether you think it's a "proper skill check" (read: the type you like most) is totally fucking irrelevant to your original point.
FFS