Naked_Lunch
Erudite
<strong>[ Game -> Update ]</strong>
<p>After the deal with <a title="sss" target="_self" href="http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=63579">Game Factory Interactive fell through</a>, <a title="aass" target="_self" href="http://www.strategyfirst.com/en/">Strategy First</a> has opted <a title="sss" target="_self" href="http://www.akella.com/en/index.php">Akella</a> to develop the next game in the turn-based strategy series. The full title will be Disciples 3: Renaissance Fair and will revolve around you and your minions vying for power at the local fairgrounds.</p><blockquote><p>Advances in game play and the addition of new elements make
Disciples III richer and more interesting. The visual design follows the ominous
style of the Disciples world, but now all of the game environments and
individual units are in stunning real-time 3D.</p></blockquote><p>I wish they kept it 2D. I don't think Disciples art style could be ported over to 3D very well, without looking overly cheesy.
</p><blockquote><p>
Disciples III uses .dat’s in-house Virtual Dream engine, which supports all
modern 3D technologies, and will initially feature 3 playable races: The Empire,
The Legions of the Damned, and the Noble Elves, each with its unique Unit styles
and city representation that will allow city sieges, and ending with a battle
for the main fortress.
The combat system will be significantly improved with the addition of new
elements. Though it remains turn-based, units will move on the battlefield using
an improved initiative timer-based system and more advanced interactions between
statistical elements that will vary the time of attacks and the order that units
take in battle.
At the strategic level, unit turns will also be affected with an initiative
factor that will dictate turns at the unit level and not at the Race level. This
means increased fluidity in multiplayer and less downtime even in single player.</p></blockquote><p>I don't like all this timer stuff. It might be a good idea in multiplayer, but I hate having clocks running down on me in singleplayer especially in strategy games.
</p><blockquote><p>
And there is another new element. In Disciples II, players could use magic only
on the Strategic Isometric Map. Disciples III allows a Lord to also use spells
on the battlefield. A spell utilizes mana (magic energy) acquired from
controlled sources and spell cards that can be bought or found.
As in previous Disciples games, troops receive experience in battle and upon
leveling, become more powerful and effective in a way that is dictated by the
structure branch selected by the player. Leaders get improved abilities and the
player can assign stat bonuses to their liking. An RPG-style system will be
implemented for the character advancement screen. Included will be inventory,
expanded stats and abilities, as well as a character model that will visually
reflect worn armor and equipped weapons and artifacts. </p></blockquote><p>Sounds interesting, but remember Akella also made Metalheart: Replicants Rampage, which I'm pretty sure violated several human rights treaties. </p>
<p>After the deal with <a title="sss" target="_self" href="http://bluesnews.com/cgi-bin/board.pl?action=viewthread&threadid=63579">Game Factory Interactive fell through</a>, <a title="aass" target="_self" href="http://www.strategyfirst.com/en/">Strategy First</a> has opted <a title="sss" target="_self" href="http://www.akella.com/en/index.php">Akella</a> to develop the next game in the turn-based strategy series. The full title will be Disciples 3: Renaissance Fair and will revolve around you and your minions vying for power at the local fairgrounds.</p><blockquote><p>Advances in game play and the addition of new elements make
Disciples III richer and more interesting. The visual design follows the ominous
style of the Disciples world, but now all of the game environments and
individual units are in stunning real-time 3D.</p></blockquote><p>I wish they kept it 2D. I don't think Disciples art style could be ported over to 3D very well, without looking overly cheesy.
</p><blockquote><p>
Disciples III uses .dat’s in-house Virtual Dream engine, which supports all
modern 3D technologies, and will initially feature 3 playable races: The Empire,
The Legions of the Damned, and the Noble Elves, each with its unique Unit styles
and city representation that will allow city sieges, and ending with a battle
for the main fortress.
The combat system will be significantly improved with the addition of new
elements. Though it remains turn-based, units will move on the battlefield using
an improved initiative timer-based system and more advanced interactions between
statistical elements that will vary the time of attacks and the order that units
take in battle.
At the strategic level, unit turns will also be affected with an initiative
factor that will dictate turns at the unit level and not at the Race level. This
means increased fluidity in multiplayer and less downtime even in single player.</p></blockquote><p>I don't like all this timer stuff. It might be a good idea in multiplayer, but I hate having clocks running down on me in singleplayer especially in strategy games.
</p><blockquote><p>
And there is another new element. In Disciples II, players could use magic only
on the Strategic Isometric Map. Disciples III allows a Lord to also use spells
on the battlefield. A spell utilizes mana (magic energy) acquired from
controlled sources and spell cards that can be bought or found.
As in previous Disciples games, troops receive experience in battle and upon
leveling, become more powerful and effective in a way that is dictated by the
structure branch selected by the player. Leaders get improved abilities and the
player can assign stat bonuses to their liking. An RPG-style system will be
implemented for the character advancement screen. Included will be inventory,
expanded stats and abilities, as well as a character model that will visually
reflect worn armor and equipped weapons and artifacts. </p></blockquote><p>Sounds interesting, but remember Akella also made Metalheart: Replicants Rampage, which I'm pretty sure violated several human rights treaties. </p>