Jason
chasing a bee
<strong>[ Article ]</strong>
<p>Kieron Gillen has a misty-eyed <a href="http://gillen.cream.org/wordpress_html/?p=1215" target="_blank" title="Sacrifice retrospective">retrospective</a> about <a href="http://en.wikipedia.org/wiki/Sacrifice_%28computer_game%29" target="_blank" title="Sacrifice">Sacrifice</a>, Shiny's RPG-ish RTS from a few years back.</p><blockquote><p>Sacrifice on the other hand had no future. It was an ending. It was the end of Shiny as a true creative force. It was the end of a certain period of PC games, where a budget to allow real production values was spent on something so self-evidently quirky. In other words, there’s the nagging sensation in the same was as they’ll never be another Nietzsche or Bowie or Amiga Power, we’ll never see its like again. The world which allowed its creation is simply gone forever… and the future that Sacrifice tried to foretell was a more interesting one than the one which we got.</p><p>So now, less than five years later, you can go up on a steep hill in Las Vegas and look West, and with the right kind of eyes, you can almost see the high-water mark--that point where the wave finally broke and rolled back. </p></blockquote><p>Yeah, ok, I added that last part. Is it just me, or do way too many game journalists ape Thompson every chance they get? It's either in serious moments like this or "Fear & Loathing in [insert expo/convention name here]" articles. Or maybe I'm just bitter because I can never remember how to spell Kieron Gillen's name. </p><p>Spotted @ <a href="http://www.gamasutra.com/">Gamasutra</a></p>
<p>Kieron Gillen has a misty-eyed <a href="http://gillen.cream.org/wordpress_html/?p=1215" target="_blank" title="Sacrifice retrospective">retrospective</a> about <a href="http://en.wikipedia.org/wiki/Sacrifice_%28computer_game%29" target="_blank" title="Sacrifice">Sacrifice</a>, Shiny's RPG-ish RTS from a few years back.</p><blockquote><p>Sacrifice on the other hand had no future. It was an ending. It was the end of Shiny as a true creative force. It was the end of a certain period of PC games, where a budget to allow real production values was spent on something so self-evidently quirky. In other words, there’s the nagging sensation in the same was as they’ll never be another Nietzsche or Bowie or Amiga Power, we’ll never see its like again. The world which allowed its creation is simply gone forever… and the future that Sacrifice tried to foretell was a more interesting one than the one which we got.</p><p>So now, less than five years later, you can go up on a steep hill in Las Vegas and look West, and with the right kind of eyes, you can almost see the high-water mark--that point where the wave finally broke and rolled back. </p></blockquote><p>Yeah, ok, I added that last part. Is it just me, or do way too many game journalists ape Thompson every chance they get? It's either in serious moments like this or "Fear & Loathing in [insert expo/convention name here]" articles. Or maybe I'm just bitter because I can never remember how to spell Kieron Gillen's name. </p><p>Spotted @ <a href="http://www.gamasutra.com/">Gamasutra</a></p>